People are always hyperbolic and it is always the worst thing ever.Yeah, I feel your frustration. Some players I know personally have a tendency of speaking to hyperbole. Nothing is ever, "not my preference", but instead has to be "the worst thing ever." That sort of thing. Or they will rattle off white-room numbers that fail to account for the nuances of table play, or missing variables that aren't even unlikely. I've come to learn to just nod and move the conversation along rather than get into a protracted debate over it.
Realistically, you could not take any subclass at all and still play a pretty decent Fighter. I think that's pretty true for most PHB classes, the subclass doesn't provide that much oomph compared to the base class features.In practice, I found playing a Champion to be one of the most effective PCs I've seen in action.
I had a conversation last night while driving home with my wife. It was about sloppy joe's, and it primarily consisted of her claiming to hate sloppy joe's, and me showing her that she doesn't actually hate sloppy joe's by explaining that she could eat it as an open-faced sandwich, just the mix on top of the open buns and eat it with a fork and knife, because what she actually hates is the contents falling out of a sandwich while she is trying to eat it.
Which is to say, yeah, I deal with hyberbolic statements a lot - and all of my ability to tolerate them goes to the ones my wife makes, because I love her, so I am already at or past my threshold of tolerance when I see hyperbole in my alone time.
Remarkable athlete is anything but remarkable.
For example, the guidance cantrip blows remarkable athlete out of the water.
The guidance cantrip can be used for initiative just like remarkable athlete (just precast it before any combat).
The guidance cantrip stacks with skills you are already proficient in to push you to even greater heights.
The guidance cantrip applies to all 6 abilities instead of just the 3 physical ones.
The guidance cantrip can be cast on other party members to boost their ability checks.
The action cost of guidance is a drag, but realistically how often are you making a skill chexknwhere you don't have the ability to take 6 extra seconds of preparation to cast guidance.
Wait, so the fact that I could hypothetically have a Cleric in my party who could hypothetically choose this cantrip and cast it on me, thus making me even better at these checks is supposed to be a negative to this feature? Or is it the fact that they can cast it on another person, but not me, to give that one party member almost the same bonus with less predictability.
Either way, it takes the a full action and concentration, so asking for it in combat in 99% of circumstances would be a bit of a jerk move. RA on the other hand just lets me do cool stuff, all the time. If there does happen to be a Cleric in the party with that particular cantrip they could cast it on me to make me even better, or they could cast it on someone else, looks like either way RA is fine.
Wait, Bardic inspiration is even better than guidance at this stuff! It uses a resource (like guidance with concentration) and is super useful in combat only a bonus action. Oh no it can't do things that BI or RA can do GUIDANCE IS USELESS!!!![]()
I'd rather have an always on passive than have to rely on someone casting a cantrip on me. I'd also rather not waste a feat option on getting guidance.
I don't believe remarkable athlete is worth only 1/3 of a feat either. It's always on, so doesn't waste an action on casting a spell, and provides a consistent rather than variable bonus.
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Nope, the point is the feature gives you very little benefit if a cantrip can provide all the same benefits and then a whole lot more.
Anyone can take magic initiate feat to get guidance, another cantrip, and a first level spell.
Remarkable athlete is therefor less than 1/3 as good as a feat.
The champion fighter would be be better if they received the guidance cantrip as opposed to RA.
You really don't need the stuff remarkable athlete applies to in combat.
... You definitely won't be using stealth in combat as a fighter.

Nor will you be using sleight of hand.
Maybe you will use acrobatics in combat?
Remarkable Athlete is overwhelmingly used outside of combat.
And outside of combat, the drawbacks of guidance disappear.
Your comparison clearly shows a lack of understanding of the issue. You compare like features to determine if one is good or not.
The comparison with remarkable athlete to guidance is to show that a champion fighter would be better off if they had the ability to cast the guidance cantrip than they are with remarkable athlete. It's sad that the champions most useful feature could be entirely replaced by a single cantrip.
Note, I'm not saying remarkable athlete isn't a half decent feature, it's just not some wellspring of amazing utility only available to champion fighters.
Anyone who says remarkable athlete is amazing is plain kidding themselves at the value of its overall utility.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.