• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E why has none of the wisdom races caught on?

so literally look attractive helps got it? also wood elves do not screen wise more isolationists or hippy.
It's the "hippie" part, or more accurately the "in touch with the vibes of nature, dude" that enabled that archetype. Tolkien is responsible for there being not just one but two types of modern elves: as Red from OSP puts it, you have the "nature loving hippie archer" elves that are imitations of Legolas and the Sylvan elves more generally (with just a hint of Lothlorien because they grow giant trees to live in, hence a connection to nature), and "their cousins, the a$$#@!e elves, who are always pretentious with massive superiority complexes" (a very, very shallow gloss of Galadriel, Elrond, and most other Noldor and Vanyar, but since Red was talking about the Planet of Hats trope, shallow glosses were the topic at hand.) "Elf" in 4e means what other editions have more narrowly called "wood elf," while "eladrin" was chosen as the name for the more overtly magical and otherworldly (and often prideful, as noted by Red) type of elf aka "high elves," who have different stats (+Int; +Dex or +Cha). The idea was that eladrin are closer to the "original" form of the species, because they mostly remained in their native Feywild plane and retained its weirdness and magical bent, while the elves are the many, many, MANY generations removed descendants of ancient eladrin immigrants to the mortal plane, who have adapted to be pretty much fully "native" to the mortal world and no longer have much connection to the magic of the Feywild, instead being more connected to the natural rhythms of the mortal world--though since they still have that Int bonus they make perfectly cromulent Wizards.

maybe it is that dragons are normally a bad guy thing thus when you get to have something similar as a good guy it does well plus dragons have that cool factor?
Perhaps, though "dragon as bad guy" is a pretty thoroughly subverted trope today. I wouldn't call it a dead horse trope, it's still totally used seriously and likely will continue to be, but the exceptions are far too numerous to be considered outliers. Goldand silver dragons (really, metallic dragons more generally, gold and silver are just the most iconic) and the popularity of Bahamut pretty well indicate that dragons can be Good Bois without this seeming like a contradiction. Also the Dragonriders of Pern series, the How To Train Your Dragon movies, and other major entertainment media of the past like 40-50 years pretty well indicates that the "dragons are evil" association is weak at best.

I think it's more just the inherent mythic and narrative weight that comes from any association with dragons. Dragons are symbols: of power, importance, danger, wisdom, magic, wealth, glory, fame, even divinity. To be a dragon, even in the minor way that dragonborn are (that is, "scaley bois and gorls with extra spicy breath"), is to carry some of that weight of mythology and folklore. Unlike the aforementioned lack of surprise if a dragon ends up being fully heroic and benevolent, it still is a major subversion to have a dragon that is truly weak or incapable--hence why (for example) faerie dragons and pseudodragons are usually presented as lesser dragons or merely related to "true" dragons. We would not make such distinctions unless there were some reason that being small and easy to defeat were something that disqualified these creatures from full participation in what "dragon" means.
 

log in or register to remove this ad

The issue with Wisdom is none of the traditional races are primarily Wisdom.

Adding a race to the base assumption of D&D is a fight.
It's been 50 years and we've only added two new races.
 


And people are CONSTANTLY trying to take away half elf and halfling.

They already banished the full ling from the annals of history, the monsters.
We don't even have quarter long, three quarter long, and half dwarves core yet.

Everyone knows dang well if humans and dwarves could breed there be a WHOLE LOTTA MULS.

Thats you +2 Con +2 Wis race right there.
 


Well, for me, in regard to Shifters there is really not a lot of good art for them. Like they are supposed to be "Discount Lycanthropes" Pepsi-Zero edition, but then there really isn't that much art that like sells it that they are cool like that. The 5E art for them is a lot worse, especially when I look at the one Shifter art with one and the dog. Like, I've seen better fan art of Shifters online where they were more like the anime style Kemonomimi character instead of how their 5E/3.5 art looked. (although, I'd rather take the 3.5 art of Shifters of 5E's any day of the week.) Combine that with WoTC's hardcore obsession with combing through 5E's balance with a fine-toothed comb, they give us a knock-off were person while "not" giving us something like that.

I'll give the 5E Shifter this though, "Wildhunt" sounds like the coolest name you could give to a Shifter subrace/sub type/whatever. But like I said, if I'm going to play a were person, I'd rather play the actual thing
 

Other new races: a dog-folk and a rat-folk. As much as I am a cat-lover, I am shocked that neither dogs nor rats have been a common PC race. (Yes, I know about the lupin in Mystara and the nezumi in the 3e Oriental Adventures, but those aren't common and they haven't been updated for 5e.)
Well, technically you do somewhat have them for 5E. Via the Animal Adventures (Dog PC rules) and Squeaks in the Deep(Pugmire)/Midgard 5E (Mice/Rats and Ratfolk).
 

The issue with Wisdom is none of the traditional races are primarily Wisdom.

Adding a race to the base assumption of D&D is a fight.
It's been 50 years and we've only added two new races.
I'm curious--what would those two be, in your eyes? My assumption is "tiefling and dragonborn," given their seemingly-lasting popularity (having only grown since late-3e), but one could just as easily say "half-elf and half-orc," or a variety of other options. To be clear, there is no "right" or "wrong" answer on this,* I'm just curious which ones you were thinking of personally.

*Technically there is a right answer, but the "right answer" is...whatever you were thinking of when you said "we've only added two new races." And you're the only one who could know what that was!
 

I'm curious--what would those two be, in your eyes? My assumption is "tiefling and dragonborn," given their seemingly-lasting popularity (having only grown since late-3e), but one could just as easily say "half-elf and half-orc," or a variety of other options. To be clear, there is no "right" or "wrong" answer on this,* I'm just curious which ones you were thinking of personally.

*Technically there is a right answer, but the "right answer" is...whatever you were thinking of when you said "we've only added two new races." And you're the only one who could know what that was!
Half-elf and half-orc have been around since 1st edition, which is close enough to the beginning to say that they've always been there.
 

I'm curious--what would those two be, in your eyes? My assumption is "tiefling and dragonborn," given their seemingly-lasting popularity (having only grown since late-3e), but one could just as easily say "half-elf and half-orc," or a variety of other options. To be clear, there is no "right" or "wrong" answer on this,* I'm just curious which ones you were thinking of personally.

*Technically there is a right answer, but the "right answer" is...whatever you were thinking of when you said "we've only added two new races." And you're the only one who could know what that was!
half elf and half orc were in AD&D 1e
 

Into the Woods

Remove ads

Top