two
First Post
You are right.
Yeah, good point. 2-3 extra attacks per combat, which scales up as you level, is pretty worthless.
Point taken. What WAS I thinking.
In fact, extra attacks are so harmless I plan to drop all penalties for rapid shot as well as those associated with dual-weilding weapons. It won't change game balance much, since extra attacks are pretty worthless. Thanks for the heads up. Should make for a fun game.
Carry on!
Saeviomagy said:So enlarge person gives you 2-3 extra attacks.
Lets compare it with another first level spell, magic missile.
Lets change magic missile so it doesn't work in any restricted area.
Lets also change it so that you need a normal attack roll to hit with each missile, but that you can cast it using the attack roll of someone else in the party
Lets also change it so that the AC of the guy who donates his attack roll becomes worse by 2 points.
Lets also change it so the damage occurs over the course of a couple of rounds.
Finally, lets change it so that you only get to use it if your opponent makes a minor tactical blunder, like rushing OUT of combat (because chances are by the time you cast this, the guy you cast it on is already in melee) and then rushing back in.
Now - what sort of damage should this new magic missile do? Personally, I'd say a few d12's plus the strength of the person who's giving the attack bonus is probably not unfair.
Yeah, good point. 2-3 extra attacks per combat, which scales up as you level, is pretty worthless.
Point taken. What WAS I thinking.
In fact, extra attacks are so harmless I plan to drop all penalties for rapid shot as well as those associated with dual-weilding weapons. It won't change game balance much, since extra attacks are pretty worthless. Thanks for the heads up. Should make for a fun game.
Carry on!