Looks like you've been identified.
LOL. So because I prefer point buy, I'm a bad player. Cute.
Looks like you've been identified.
LOL. So because I prefer point buy, I'm a bad player. Cute.
Funny, I'd say labeling people you've never met as "problem players" based on a simple playstyle preference is a good way to identify a problem DM.I totally agree that rolling stats is the way to go. It can actually help identify problem players before your campaign gets underway.
You haven't even rolled yet and you're already complaining and drawing hyperbolic conclusions.
It's an outrageous and unsubstantiated claim that characters with lower stats are water boys who can't be Heros. Can you explain how a couple of modifiers in either direction will destroy your play experience?
The last time I played in a game where we rolled for stats we had 1 character that had 2 18s and no stat below 14. Another person (not me) had a high stat of 14 and all other stats 10 or below. They started out on extremely uneven footing and neither person was happy with the result.
The difference was not "a few points", the difference was that one person could run whatever character they wanted and be a paragon of the class out of the gate and the other person was relegated to staying and the back while the big boys played hero.
The only thing random die rolls guarantee is that your results will be random. The results can, and in most cases will be, quite unfair.
You may enjoy that, and more power to you. I don't. It's as simple as that.
Are you kidding? That's the motivation for like 80% of all wuxia and anime characters, from fighter- and monk-types to Pokémon trainers.
Why is everyone jockeying for the hero position? Why is the hero the most powerful character? Are your games more like a competition?
Because that "I want to be the best" trope is completely alien to western media, which instead produces protagonists like Rocky Balboa, Luke Skywalker, and Batman...
I'm glad to hear it worked great. With ordered scores, I'd have been worried about what would happen if one array was clearly more attractive than the others. With reordering, players who picked that array could still show some diversity. With fixed order, it seems like you might easily have ended up with two or three very similar characters.
Why is it so horrible to want to play a hero? Or to have options on what class to play while still feeling like you are contributing to the team? Especially in a game that will last a year or more? Because the issue is not "competition" it's being overshadowed by other characters 99% of the time and never feeling like you're pulling your own weight.