Ah - taken at face value this point says a lot.
You're specifically looking for (or expecting?) your character to be or become a hero. Further, this is influencing your choices and preferences all the way down to initial character generation method.
Me, I'm just looking for an interesting and entertaining character to play. Rest assured that any resulting heroism will be a purely accidental side effect, possibly regretted in the morning.
Well, yes, frequently I expect my characters to be heroic. More to the point I want a character to reflect the character I had imagined. I don't remember ever saying
"Wow, I would just love to play Joe the weak/clumsy/sickly/slow/dim-witted/ugly janitor!"*
My characters pretty much always have one or more flaws, often significant ones. They just aren't based on stats. Well, not based on stats alone anyway.
I suspect you simply approach things differently than I do. That you look at stats as a starting point - to me the stats of a character (and the rules of the game for that matter) are only there to implement my vision of my character.
*EDIT: I should say I don't want to play "Amazing Bob" with all 18 stats either. Oh, and no offense to the weak/clumsy/sickly/slow/dim-witted/ugly janitors out there.