D&D 5E Why I Think D&DN is In Trouble

Of course it's semantics. Anytime you're nitpicking details of a definition you pulled out of a dictionary, you're playing semantics. Especially if you reach a conclusion that is direct contradiction to a generally accepted understanding of what "market share" actually means.

Unless, of course, you want to pretend that only dollar market share is market share, and not unit market share. I don't know anyone who knows anything at all about marketing who would agree with that, though. Unit market share is about number of units in the market, and whether or not they were distributed through a "sale" or a freebie is immaterial. As is the cost ($0, in this case.)

Plus, now you're arguing about my "and another thing!" point. The original point was that comparing discussion of a product that isn't officially released in a final form to one that is is a meaningless comparison. A product that is due to come out soon should b expected to generate chatter, but that says absolutely nothing about any putative correlation between chatter and sales of products that are already out and have been for some time. Therefore, using that to "disprove" the idea that online chatter is a proxy indicator of the use of the product in the market, is nonsensical. Imaro's claim was an attempt to be clever, but it failed at two levels because 1) it was not an apples to apples comparison, so his "proof" of the flaw in the methodology is meaningless, and 2) it's not even true anyway, because D&DN is, in fact, already present in the market--at least in a beta version. The more we dance around those two points to try and salvage his argument, the more we wander further and further into la-la-land.

Aaaaaannnndd... with that, I'm officially done with this completely stupid conversation.

Even though you say you are done, I'm not.

(My MBA is in Sports & Entertainment marketing.)

While it is true that dollar market share and unit market share are not the same thing, basing decisions on unit market share when units in the market include product given out during product research is treacherous at best. In fact, most calculations of unit market share are based on units sold only, not freebies. If freebies ARE included, they are given a discounted weight in the formula because you have no indication as to whether that freebie was even looked at for longer than it took to toss into the trash.

For example consider this quote from a site with a (literal) textbook exerpt explaining how to calculate market share:

https://www.boundless.com/marketing...nt/internal-factors/calculating-market-share/
Unit market share measures the percentage of units sold by a company compared to total units sold in the market, while revenue market share measures the revenue of a company compared to total revenue in the market. Both methods have useful implications for managers.
Market share is not a perfect proxy of market dominance, as the influences of customers, suppliers, competitors in related industries, and government regulations must be taken into account when assessing market dominance (none of which are considered in the measurement of market share).

(Emphasis mine.)

IOW, not nitpicking, but talking about how it is actually done.
 
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I don't like 4th edition because of the mechanics period, and I know people who don't like 3rd edition for it's mechanics so why in the hell would the designers think that making a game containing elements from both, would be a great thing?

I agree with this post.

I like 4E, but I'll play 3.5E if offered (pickings are rare where I live, and my only game right now is online).

The main problem is they aren't even picking the good mechanics from both editions, rather they are picking the worst mechanics and then trying to whitewash them to look like they are not from the editions they were pulled from.

I recently asked one of my 4E players (who also likes 3.5E equally) if they wanted to play 5E. They downloaded the latest packet took a look at it and instantly deleted it from their computer saying something about "never talking about 5E again."

That's the consensus of most of the 4E players I've seen. In general the whole apathy thing for 5E will kill it.

I'm thinking Mearls at this point is updating his resume and was only trying to buy time before they fire him with 5E...
 


The main problem is they aren't even picking the good mechanics from both editions, rather they are picking the worst mechanics and then trying to whitewash them to look like they are not from the editions they were pulled from.

Which are the great mechanics from 4E they are not taking?
Which are the great mechanics from 3.x they are not taking?
Which are the worst mechanics from 4E they are taking?
Which are the worst mechanics from 3.x they are taking?
 

I agree with this post.

I like 4E, but I'll play 3.5E if offered (pickings are rare where I live, and my only game right now is online).

The main problem is they aren't even picking the good mechanics from both editions, rather they are picking the worst mechanics and then trying to whitewash them to look like they are not from the editions they were pulled from.

I recently asked one of my 4E players (who also likes 3.5E equally) if they wanted to play 5E. They downloaded the latest packet took a look at it and instantly deleted it from their computer saying something about "never talking about 5E again."

That's the consensus of most of the 4E players I've seen. In general the whole apathy thing for 5E will kill it.

I'm thinking Mearls at this point is updating his resume and was only trying to buy time before they fire him with 5E...


It lives lol. I won't be able to play D&DN here unless I DM it.
 

Which are the great mechanics from 4E they are not taking?
Which are the great mechanics from 3.x they are not taking?
Which are the worst mechanics from 4E they are taking?
Which are the worst mechanics from 3.x they are taking?

Agreed, I've read many of these claims on this form, but I haven't seen any examples.
(I didn't play the playtest, I'm actually intrigued to find out).
 




The problem is, we haven't been given an alternative to replace them.

Realistic Healing: Hit Dice do not exist. Characters regain their level + constitution modifier Hit Points for a full night's rest.

Greatweapon Fighting Style: when you hit with a melee attack with a two-handed weapon you deal +1 damage to the target.
 

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