Ah, now that's better. (I'd be very interested to see the source of that data, but I'll take your word for it.) And I agree, that is indeed huge.Well, put it another way. The 1999 WOTC market research found that 3% of American males 18-35 had played D&D in the last year. That's HUGE. That's what the brand is worth.
Though I think it may understate the value of the brand. During the '80s and early '90s, the D&D craze followed by the Satanism scare gave D&D a level of name recognition all out of proportion to the number of people who actually played the game. That name recognition has undoubtedly dwindled in 20 years, but a lot of it must still be out there. It's hard to credit that 90% or 75% of Americans have heard of D&D, but I could easily believe 25%, and that's a lot of people. The trick is figuring out how to convert name recognition into cash flow.