D&D 5E Why I Think D&DN is In Trouble

Eh what? There's no competition to be on the NYT best selling novels list in fantasy? Really?

R a Salvatore, weis and Hickman. Ed Greenwood. I guess they don't sell book.
 

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Eh what? There's no competition to be on the NYT best selling novels list in fantasy? Really?

R a Salvatore, weis and Hickman. Ed Greenwood. I guess they don't sell book.

The key is they don't publish their books in the same month or week (can't remember specifically when they publish the list). Everyone knows when a book is first published is when it sells the most copies.

I wouldn't be surprised if their publishers coordinated and publish a week or month apart just to take advantage of having the books featured one after another on the chart.
 



The key is they don't publish their books in the same month or week (can't remember specifically when they publish the list). Everyone knows when a book is first published is when it sells the most copies.

I wouldn't be surprised if their publishers coordinated and publish a week or month apart just to take advantage of having the books featured one after another on the chart.

Sure. That's a given. What's your point? It's not like they are only competing with each other. They are competing with the George RR Martins and JK Rowlings out there.

The point is, the D&D brand (not the game) is worth far, far more than the MtG brand, simply because slapping D&D on something will generate sales. Mostly because of simple brand recognition. That's basic marketing.
 

Where is this research?

Ask and ye shall receive.

here is the seminar notes

Scott Rouse D&D Sr. Brand Manager put on a one hour seminar regarding 4th Edition Dungeons and Dragons. I am liveblogging, so forgive spelling errors.2008 Global Brand Study US and Canada and part of Europe.

Aided Awareness 89% (brand recognition)

80% WOW

89% D&D

54% have played D&D

94% think D&D is the same or better than other games (WOW, etc)

56% of respondents have high interest in buying D&D products in the next six months

For 2009 will continue to market to existing players and hope to have a halo effect on other new gamers.

Sorry, I was off by a percent.
 

Ask and ye shall receive.

here is the seminar notes

Sorry, I was off by a percent.

I'm sure WotC's market research is fine, but these numbers as presented are meaningless. We have no idea who was being surveyed. 54% have played D&D, 56% express high interest in buying D&D products; but 54-56% of whom? The general populace? (Yeah, right.) Males in the 18-44 demographic? (Also highly implausible.) WotC customers? (That would be my guess.) Self-identified gamers? People attending cons?

Without context, these numbers mean nothing, and I mean nothing. This isn't a minor technical point. It's the difference between "the fastest a human being has ever moved" and "the fastest a human being has ever moved, on foot."
 

Well, put it another way. The 1999 WOTC market research found that 3% of American males 18-35 had played D&D in the last year. That's HUGE. That's what the brand is worth.
 

Well, that is interesting, however, it doesn't match the original claim:
Ask ten average people if they've ever heard of MtG and seven likely don't even know what it is. Ask the same people about D&D, and 9 of them know it's a game.

Read more: http://www.enworld.org/forum/showth...k-D-amp-DN-is-In-Trouble/page47#ixzz2tJ3aV7RK
Clearly, this is survey data on a particular group of interest, ("gamers", however they defined it), not average people.

Well, put it another way. The 1999 WOTC market research found that 3% of American males 18-35 had played D&D in the last year. That's HUGE. That's what the brand is worth.
That's probably more realistic and pertinent. It certainly is a popular enough brand to be of consequence.
 

Well, put it another way. The 1999 WOTC market research found that 3% of American males 18-35 had played D&D in the last year. That's HUGE. That's what the brand is worth.

Was worth in 1999. We aren't really sure how it may have changed in that time.
 

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