Raven Crowking said:
The 15-minute adventuring day problem arises from players not asking themselves, "Is this the fight where I break out this big gun?"
Why do they not ask this?
Because I chose the wizard class.
I chose the wizard class because the way in which I want to interact with the game world is by casting spells. If I'd wanted to be an archer, I'd be a fighter or a ranger.
I want to do something wizardly (cast an appropriate spell) in every encounter in which I play a part.
I would like to play a part in the majority of encounters.
I would like to play a part in the majority of the rounds of each combat encounter.
Therefore, I want to be able to cast a spell in the majority of the rounds of each combat encounter.
3E, because it is tied to a per-day formula based on the earlier "horde your resources" model of earlier D&D, does not give me enough spells to do this without buying wands or scrolls until I reach a relatively high level (at which point I am generally able to afford those wands I'd've like to have earlier in the game).
The power slope for my character is far too steep. After just a couple combats of doing my wizardly thing, I'm unable to do anything wizardly for the rest of the day.
Therefore, I have an unpalatable choice to make. I can either conserve my resources by "shooting my crossbow" (which violates my "Do something wizardly" precept) or expend my resources (which results in me running out of them very quickly compared to the other characters, which forces the 9:00 to 9:15 adventuring day).
By analogy:
Because I chose the ranger class.
I chose the ranger class because the way in which I want to interact with the game world is by being a stealthy archer. If I'd wanted to be a major spellcaster, I'd be a wizard or a druid.
I want to do something rangery (attack with my bow or sneak about) in every encounter in which I play a part.
I would like to play a part in the majority of encounters.
I would like to play a part in the majority of the rounds of each combat encounters.
Therefore, I want to be able to attack with my bow in the majority of the rounds of each combat encounter.