Imaro
Legend
hong said:To give a bit more background, the last campaign I ran was for a Bo9S-heavy group. 1 warblade, 1 swordsage, 1 crusader, 1 homebrew archer, 1 "geomantic channeler" (tweaked dragon shaman). All 10th level.
No spellcasting, almost no per-day abilities. I certainly never ran into the problem of supposedly-boring fights because abilities refreshed easily. That's because each fight had stakes that were significant, or took place in a new and interesting location, or there was a significant risk of people being killed if they got overconfident (it's quite possible for a bunch of CR 8 monsters to take down even a 10th level warblade, if he gets isolated). It's not that hard.
So...instead of addressing the problem in the rules, a DM should fix it himself...uhm ok.
The difference between D&D and Star Wars Saga ed. is that D&D doesn't use non-heroic classes ie "mooks". Now the designers have already stated you will be able to fight 20 goblins at level 1 so I'm assuming the game will be geared more like SW than the overiding principle of 3.5 even with Bo9S. It has been stated there will be mook rules as well, so I don't think actual play experience with D&D (is healing an ability that refreshes per encounter in 3.5? It is in SW, as long as you've got the right power and enough vitality.) can be cited as closer to what 4e will be like than SW. In fact, no spellcasting means you didn't have a healer so while they may have some per-encounter abilities...hp's were still a resource they had to manage in a wider sense.