Celebrim
Legend
hong said:INote that I often only had one encounter per day. Even when I didn't, I tended to just handwave any hit point loss anyway.
And the pwnage just continues.
hong said:INote that I often only had one encounter per day. Even when I didn't, I tended to just handwave any hit point loss anyway.
ruleslawyer said:Except, of course, that he's attempting to claim that per-day resources automatically constitute a "significant portion of the party's resources" simply because they're per day.
Celebrim said:I can have one big encounter. Or I could have multiple big encounters, each achieving a part of the overall objective.
I could fight all of these encounters in one day. Or, if the situation allowed it, I could pull back, do something after the first big encounter, and come back the next day (or the next week).
It is up to me. Again, this is attempting to fix a problem I don't have.
Finally, if each encounter does not depend on previous encounters for its tactical significance, then designing the individual encounters becomes much harder,
as does managing the consequences if the party has a string of bad luck (because each encounter was never intended in itself to fully stretch the party anyway).
Tch.Celebrim said:And the pwnage just continues.
hong said:I don't see why a "fight" should be treated as purely a tactical exercise, shorn of all in-game context or exogenous factors. Ultimately, fights are there because they're fun. I don't know anyone who derives ALL of their D&D enjoyment from the tactical side of things. Fights can be fun for reasons other than just exercising your wargamer gene.
hong said:What, so while reading/watching LotR, you weren't consciously aware that there was also no risk, no excitement, no real challenge?.
hong said:Eh. That doesn't mean D&D can't steal some of their schtick.
hong said:I'm not sure why an issue with what SW considers an appropriate encounter should be considered a problem when it comes to 4E.
hong said:PHB2 class, can heal big loads of hit points per day, as well as remove disease, poison, curses, energy drain, etc etc.
hong said:Note that I often only had one encounter per day. Even when I didn't, I tended to just handwave any hit point loss anyway.
hong said:What, so while reading/watching LotR, you weren't consciously aware that there was also no risk, no excitement, no real challenge?
hong said:Note that I often only had one encounter per day. Even when I didn't, I tended to just handwave any hit point loss anyway.
Imaro said:It's either succeed with what you have or die, without any type of inbetween where a player can assess after say 40% of his resources are gone and decide to rest.
hong said:Are you kidding?
Imaro said:Nice way to twist what I'm saying. Let me clarify, no tactical and strategic combat are not the end all and be all of a good battle in D&D. However if the tactics of the fight break down to the same thing over and over again(more likely when you have per-encounter abilities then per day abilities) it becomes more an excercise in tediousness IMHO.
OK...wait, you said per day...I'm confused.
So with one encounter per day and a handwaving of hit point damage...how can you honestly say there were no longterm problems.