Scribble
First Post
Treebore said:I am curious as to why people like the idea of having "per encounter" abilities and such.
I personally like the challenge of selecting the best spells, and the challenge of not biting off more than we can chew, and having to back up and rest. Plus knowing when you should back up and rest.
So why do people think its better to get rid of that? Why is it better to make these issues go away? Why take away that depth of challenge?
I'm fine with changing the requirements for how long of a rest is required, I am fine with changing the requirements for memorizing and praying for spells. However I don't get why getting rid of such requirements almost completely adds to the game?
I don't think it's really a case of making the game "better." I think it's a case of making the game more in line with how things actually happen.
I've noticed in almost any game I've been in, whether as a player or a DM, the game flows like this:
Enter dungeon, fight a monster (or two) then as soon as the wizard or cleric is out of spells everyone stops and "camps."
No one is really willing to continue if there isn't any magical backup around.
So in a sense everything being per day, or per encounter, doesn't matter because it's easy to just "camp" whenever you need to restock.
Why not just ditch the ignored part?