SteveC said:
Hong, you beat me to this! If the only way you can play a class in a particular range of levels is to play against the stereotype you see of that class in books, comics and movies, there is something wrong with it.
Certainly, I agree. However, I think that the Vancian system has allowed this more than you realize.
Overall, in almost any classic fantasy story, wizards
do guard their spells and
are careful about how much magic they use. How many spells does Gandalf actually cast? In the Earthsea books, we are told that "To light a candle is to produce a shadow" (or words to the same effect) and that magic should be used sparingly. Certainly, in
A Wizard of Earthsea, Ged doesn't gain his abilities "per encounter"....the Shadow is able to wear him down slowly by preventing him from resting fully.
I'd be happy to grant that there are all sorts of fantasy novels/films that have appeared, using either (skewed) D&D or computer games as their source of "magical" inspiration, but these resonate far less with me (and I suspect, some others) than the original material from which the genesis of their ideas emerged.
So, we have Harry Potter, who can presumably use any spell he knows any time he likes, but who cannot simply summon the Golden Egg or the Goblet of Fire to him because it would ruin the plot of
Harry Potter and the Goblet of Fire.....or for that matter simply summon the Golden Snitch, making Quiddich a short game indeed.
We also have the dark sorcerers of REH, guarding their magics for when they are needed, Gandalf doing likewise, Ged doing likewise, Merlin doing likewise, and most of the magical types of most of the pre-D&D fantasies doing likewise.
I would rather the game emulate the classical fantasy books than Harry Potter. I know that not everyone feels that way, but then neither is everyone going "Woot! I can emulate Harry Potter now!" either.
RC