Well, I suppose it makes a change from "won't people think of the children!"Raven Crowking said:Quoted For Truth.
If we just shut up, and then 4e comes out without taking these issues into account, we have only ourselves to blame.
Well, I suppose it makes a change from "won't people think of the children!"Raven Crowking said:Quoted For Truth.
If we just shut up, and then 4e comes out without taking these issues into account, we have only ourselves to blame.
hong said:So... your answer to the statement that 4-encounters-per-day doesn't model anything, is that it isn't supposed to model anything. Which is fair enough, I guess, if you ignore the elephant you just brought into the room.
hong said:Battle of the Pelennor Fields. Battle of Helm's Deep. Or is an 8-hour fight not long enough?
I suspect we're talking about two different things here. I'm not (directly) talking about resource management at all here.Imaro said:How is the wizard a badly designed 30%...the wizard doesn't operate at 30% capacity, use an ability at 100% capacity and then drop back to 30%. Once again in the 3e modewl the player of the wizard decides at what rate and how much of his resources he spends in any one encounter .
What I find interesting in this is that you're essentially converting Per Day abilities into Per Encounter abilities, but you're adding a resource to keep track of while doing so. Which suggests to me your problem isnt exactly with per encounter abilities per se.My suggestion is that per-day abilities be structured for all characters to last throughout the day ...*snip*... You then take this model and do the math so that it actually lasts in the 4 to 5 hours of play range(or whatever is the average for a group of players) and make fatigue grow so that after this point it really starts to take it's toll. Allow spellcasters to heal small amounts of fatigue in the every 10 min range(so there is the real chance the PC's might be discovered or attacked for that small boost but not have to stop for a whole day).
gizmo33 said:I don't understand what you're saying here. "4-encounters-per-day" is an oversimplification - and a misleading one I think in this context.
There's no real limit to the number of encounters a party can face in DnD. The limit is the resources they have to devote to the encounter. A more complete statement of the above is "an average of 4 encounters per day where those encounters are of an EL equal to APL". When it really comes down to is that PCs have a limited amount of energy in that paradigm.
In any case, it's not even a strict limit of 4 when you confine it to only encounters of the specified EL. So AFAICT you're not objecting to a strict limit, you're objecting to the fact that there is an average result that stems from PCs having a limited amount of resources.
By *fight* I was thinking actual fighting. Standing around in an army of 10,000 watching other people fight isn't what I thought you meant - mainly because it doesn't really deal with any issues of resource usage.
hong said:Just because YOU don't like it doesn't make it misleading.
gizmo33 said:That would be true but that's not why I'm saying it. Saying that DnD forces you to fight 4 encounters per day is not true. It's a mis-statement of a more detailed statement that explains a concept about resources and average results.
And the mis-statement/shorthand wouldn't be such a big deal but it's often used to make a statment that makes the 3E system sound like it's doing something that it shouldn't, which happens to be part of the motivation for this sub-thread.
hong said:To put it into more syllables. I'm still waiting for evidence of resource attrition over the course of a day, refreshed at the end of that day, as a paradigm in fantasy literature.
hong said:There is an average result that may or may not conform to any particular adventure's requirements (in a game), or to the storyline in any particular work of literature (in a book or movie). Saying that the average is about right is useless, about as useless as saying that because your feet are in an ice bucket and your head is in an oven, then your average temperature is just right.
hong said:There are two sides who want to kill each other. That constitutes a "fight" by most definitions that I've seen. Just because it doesn't conform to your narrow view based solely on resource depletion issues (which you've just admitted is completely artificial) doesn't mean anything.
gizmo33 said:Any story where someone gets tired.
gizmo33 said:Any story where someone gets tired.
(DnD translation: man, I hope we win this fight before our resources run out) These examples are pretty easy to find because the peculiarities of DnD healing magic are not present in literature as a general rule. Plus the reality of the fact that you get tired when you are hurt or exert yourself for a long time is one understood by most authors.)
On ths subject of magic - Vance's magic system is an obvious example of resource depletion.
I don't understand how the analogy applies to the situation.
The analogy is describing that there are various kinds of "measures of central tendency" and that "average" is not always the most informative if it is the result of extremes. That would suggest that you think the CR system produces extremes in results as a matter of course, but I can't tell.
If the DM wants to write an adventurer with 1st level PCs going to kill Thor, then you're going to argue that the system is flawed because it imposes a "restriction" on the DMs creativity in this area? The question is: where are you going to draw the line in terms of a PCs endurance.
Sure - it allows for the party to do more if they never have to deal with restrictions in what it is that they can do.
My "narrow view" happens to be one that confines itself to the issue at hand IMO. Maybe Gimli was "fighting" to keep himself from laughing at the idea that he was going to spend all day killing orcs. That use of the word "fight" is not what I was thinking we were talking about.
Raven Crowking said:The Gods of Mars by Edgar Rice Burroughs:
After several running fights from chapters 1-4, at the end of Chapter 4:
By this time I was so thoroughly fagged out that I could go no further, so I threw myself upon the floor, bidding Tars Tarkas to do likewise, and cautioning two of the released prisoners to keep careful watch.
In an instant I was asleep.