Jackelope King said:
OK then. We can assume that the prudent player will be saving his Arcane Mark power for between encounters. I.e., while there may be a sufficient reason to both AM & teleport to that area
during an encounter, this will be a rare bird indeed.
We are given three appropriate monster groupings:
Minion (used in group size three to four times the party size): 10-20 hp, Average Damage 5 per round
Average Monster (used in group size equal to party size): 60-100 hp, Average Damage 10 per round
"Boss" Monster (used alone, possible augmented by a few minions): 400+ hp, Average Damage 20 per round
To examine our encounters fairly, we must first see, IMHO, how the PCs stack up against these monster groupings. Let us start with minions. We must look at minions both 3 X and 4 X party size, so we need to select a party size. Let us say that we have a party of 4.
That means that each party member must deal 10-20 hp of damage to 3-4 squares. Looking at my schedule of abilities, I see that I can use Attack 1/Encounter 1 to deal 15 points of damage in 4 squares, leaving me with a chance of having to face another round of attacks, or Attack 1/Day 1, which ensures that I will kill all of my targets this round.
If I use my per-encounter power, I take 5 hp damage, and have a reasonable chance of taking another 5 hp damage, for a total of 10 hp damage. If I use my per-day, I take 5 hp damage.
Because each ability tree silos, if I use even one at-will attack, I can't use any other attack.
Assuming no other factors, I should use my per-day encounter every time.
If we can agree thus far, we can examine what factors might change this approach in a Minion encounter.
RC