shilsen
Adventurer
Raven Crowking said:If the game is structured so that progress occurs during the course of successful adventuring, i.e., 1+1+2+3+1+5, then anything that negates that progress is IMHO an absolute loss, i.e., 1+1+2, followed by death, either equals 4, upon which +3+1+5 can then follow, or it does not.
This may explain why you have to repeat yourself so often. You're spending way too much space and time coming up with weirdly inappropriate terminology that does nothing to advance an argument. I'd recommend sticking with English.
If there is a sequence of adventures, each with a value of 1, and death resets you to 0, then death includes an absolute loss, as when two players experience 20 adventures, the one who died in the 15th has a sum total of 5, while the one who did not die has 20.
Do players actually die in your campaign? If not, I'd say that the two players both experience 20 adventures. The one whose PC died in the 15th experiences the last 5 with a new PC, so he still experiences the same adventures as the other player, except he does so with different PCs. Hardly an absolute loss.
In many games, there is an XP and/or level penalty when replacing a PC due to death. This is intended, AFAICT, to make some form of absolute loss occur with death. Of course, as I am sure diaglo can tell you, when you die in OD&D, your next character begins at level 1.
Absolute loss would be not getting to take part at all. An XP and/or level penalty is a relative loss, since you lose the original character, but get a new one to play with. See why I mean it's a matter of definition?
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