Piratecat
Sesquipedalian
Discussing peoples' ideas is fine. Attacking their character is not. But everyone knows that. 
I don't mean to hijack your thread, Azlan; still, it's worth mentioning that I have no interest in maintaining alternate ids - and certainly not so that I avoid expressing my opinion on design issues. We're not debating world peace here, we're bashing rules design on a fun game. Nowhere near the same level of seriousness is required. If you want to talk more about the Meta stuff, Azlan, feel free to drop me an email, but I'd rather not inadvertently drag your thread off-topic.
So, back to the topic! Question: are you working under the assumption that all sacred cows are bad? I am not; in many cases they define what makes D&D the game that it is.
Darklone, if armor penalties applied to things like reflex saves, I'd be incredibly surprised if most PCs wore heavy armor. It seems like built-in operant conditioning that "wear armor, never dodge lightning bolts" would result in less tanks. Thoughts?

I don't mean to hijack your thread, Azlan; still, it's worth mentioning that I have no interest in maintaining alternate ids - and certainly not so that I avoid expressing my opinion on design issues. We're not debating world peace here, we're bashing rules design on a fun game. Nowhere near the same level of seriousness is required. If you want to talk more about the Meta stuff, Azlan, feel free to drop me an email, but I'd rather not inadvertently drag your thread off-topic.
So, back to the topic! Question: are you working under the assumption that all sacred cows are bad? I am not; in many cases they define what makes D&D the game that it is.
Darklone, if armor penalties applied to things like reflex saves, I'd be incredibly surprised if most PCs wore heavy armor. It seems like built-in operant conditioning that "wear armor, never dodge lightning bolts" would result in less tanks. Thoughts?