Rechan said:Odd. I thought that PCs always expected treasure. I don't know where you're getting this sudden cropping.
Hell, I thought that was the point of adventuring. Go dungeoncrawling to get loot.
Hong got my point (which is unusual since we rarely agree on things

When I first started playing (back at the turn of the century when 1st ed came out, I missed OD&D my a few months) the very first games were along the line of killing and looting the bodies. Then came along the "settings".
When I started playing 2nd ed (after a few year break) it was in a "campaign setting". Dark Sun. Standard magic items were rare and it was about accomplishing "missions" and getting what you needed along the way - but not about going out to kill things just to get "loot".
The next "setting" I gamed in was Birthright and it was a "low magic item" setting - that is magic items were "rare". Most players were "regents" and thus gold (at the adventuring level) was pretty much insignificant. The adventuring was to "accomplish great things" and gain "fame" which translated into being a better ruler.
There was also 2 home-brew settings which both focused more on "missions" than merely going out to kill things to find "stuff".
That is what I am referring to adventuring to accomplish something not adventuring to "get stuff". The latter has become more ingrained since the advent of the "drops" from electronic games (which is a necessity for that format - don't get me wrong on that one. It has a place but it is one of those things that are "differences" which should be maintained, IMO).