GSHamster said:
- More complex combat
- Lack of prep work
- Available 24/7
- Solo content
- More "intricate" combat encounters (most D&D encounters are relatively simple, compared to the technical nature of a fight like Vaelastraz the Corrupt)
- Faster Pace
- Ability to play with many different people OR play with the same people
- Ability to play against computer mobs OR against fellow players
- Visually based
Lack of prep work? That's exactly one of the things 4E is trying to solve. Not to mention that there's a lot of prep work in WoW unless you're doing exclusively easy solo content. Even finding a group for an instance can take hours; preparing for a raid takes hours every day.
Solo content? There's a rule in every single PnP RPG that you cannot have a 1 person adventure? That's new by me.
More complex combat? More intricate encounters? That doesn't gibe well with your "Infinite content/Imagination-based" statement. Either PnP is more open-ended or it can't be as intricate or complex; you can't have both. Personally I'm going with PnP is more open-ended
Available 24/7? Depends on what aspect of the game you're looking at. You can't raid just any time you want to, for example.
Faster pace? Again, a boss fight in WoW can take 10+ minutes. A boss fight in D&D generally takes 1 minute or less (of "game time" at least). Seems to me that D&D is much faster paced.
Ability to play with people you want to play with? I guess that depends on where you live. In my area, you can get pretty much any kind of RPG/party you want, any day of the week. I know people who literally have a different game every day of the week.
Yeah, you can't play against computer-controlled opponents in PnP. I'll give that one to you free and clear. You can certainly fight other player-controlled characters, though.
Visually based? Isn't one of the constant complaints about 3rd and 4th edition being that they're too integrated with miniatures?
In short, the only valid item IMO is "You can play against computer-controlled opponents", which seems, well, obvious and pretty much irrelevant to the discussion of what mechanics are badwrongfun about WoW.