Testament said:
I'm sorry, but go to
www.wowwiki.com and look up (lessee) C'Thun, The Four Horsemen, Vaelestrasz the Corrupt, Nefarian, The Twin Emperors and sod it, I'll throw in Lady Vashj and the Reliquary of Souls for good measure. If I or any GM I've ever met was to try and run an encounter in D&D as complex as any of those fights are, the sounds of our heads exploding could be heard in Oslo. To say nothing of the logistics of trying to run a PnP for 10 people at once, let alone 25 or 40, which is the standard size for a WoW Raid.
Why should I look it up? I've beaten the majority of those encounters. The only ones I havn't even seen with my own eyes are Reliquary and The Four Horsemen.
Several of those fights aren't really that complex when you get down to it.
Nefarian? Every couple rounds he negates a certain ability for a couple rounds (healing magic is twisted, arrows fly wide, antimagic field, etc) - other than that he's a pretty standard tank & spank. His other abilities are absolutely nothing that weren't flat out stolen from D&D dragons in the first place. Damaging breath weapon? Check. Aura of fear? Check. Flight? Check. Plenty of mooks? Check.
Vaelastrasz? While the encounter wouldn't work in D&D because of the unpreventable death touch, it's a REALLY simple encounter. It's just tank & spank with the tanks dieing unpreventably every minute. Hell, he doesn't even have a fear or minions like the other dragons in the game.
The Twin Emperors? One's immune to magic, the other's immune to physical attacks. Every so often they cast a
transposition spell. Their hitpoints are combined - if one dies, both dies. Pretty simple.
Seriously, there's nothing mechanically preventing you from playing any of these encounters in D&D. Nefarian is practically a standard D&D great wyrm dragon fight.
By the way - standard raid size is 10 or 25 now. There are no 40 man raids except old content that no one does. I have a DM that runs two different 9-10 man groups every other week. It doesn't take
that much coordination.
Game time means nothing here. How long does it take you at the table? I'd wager that its a hell of a lot longer than 10 minutes.
I've had D&D boss fights take less than 10 minutes. However, the question is overall pacing - which is pretty much tied. A WoW raid usually runs for 3-4 hours (unless you're in Nihilum or one of the mega-cutting-edge guilds that run 8 hours a day 6 days a week). A D&D session usually runs for 3-4 hours. A WoW raid usually runs anywhere from 2-5 bosses per session (depending on how familiar with the content your raid is). A D&D session runs from 1-4 combat encounters per session. The pacing is pretty similar.