You reach terminal velocity around 1,500 feet.
Well, on Earth, with Earth's gravity, atmospheric density, and human body shape and mass....
You reach terminal velocity around 1,500 feet.
So, not being present, I cannot fully judge. How about I describe a sense in which I do feel it would be okay...
Sometimes, people in fictional worlds get a sense for fate, for destiny, for their place in the Grand Scheme of Things. Surely, the character can get to a place where they look at a kobold holding a pointy stick, and laugh, just brushing the poor wretched CR 1/8 creature aside, right?
This is the equivalent. The character has learned something of fate, and just knows, looking at the mere rocks before him, that this is not his day to die, and steps off.
I could see that working for me. There's a certain bravado to it that many characters posses.
Well, on Earth, with Earth's gravity, atmospheric density, and human body shape and mass....
I disagree with this. The game rules are not the physics of the world IMO. At best they're an abstraction for running a game of heroic adventure.
The character sheet may say that the character survived the 200' fall because he's got oodles of hp, and would actually walk off a second fall like that just fine. However, from the character's perspective, they believe they are lucky to be alive.
Obviously, you're free to run the game how you want. If the GM wants the rules to be the physics of the world then they are. However, I don't think that is meant to be the default assumption of the game.
I disagree that the rule is silly. I think it does a reasonable job of modeling the fiction it is based on (where significant characters rarely die from falls). Despite falling many times without dying in various stories, I don't recall Conan ever leaping off a mountain because he was too lazy to climb down.In a world where high level heroes consistently walk off falls they would be shocked and confused when one didn't. "Maybe he wasn't the 'level' of hero we thought he was?" they would ask themselves, struggling to explain how a 200 foot fall could kill such a seasoned adventurer.
I'm all for changing the rules to something less silly, I just think that once you've committed to a silly rule there's more fun to be had in looking at what sort of society would grow up based on whatever basic reality that rule is abstracting than in trying to make the characters a bunch of displaced Earthlings who are surprised by how gravity works on the campaign world.
Which are generally assumed for simplicity's sake to hold true in fantasy settings as well, unless specifically called out otherwise in the setting write-up.Well, on Earth, with Earth's gravity, atmospheric density, and human body shape and mass....
The answer is not terminal velocity. That happens a considerable distance after this.
This came up in game when a player whose PC was a barbarian came to gorge 1,500' deep and said, "Yeah, I'll just step off."
I asked if they were committing suicide, because this was going to kill the PC. "Nope," the player replied, "The barbarian will survive the fall."
I stated unequivocally the PC would die - yes, I was aware of the rule - yes, I guess this is a ruling outside the rules, and therefore, a house rule that was unannounced. However, I countered, the player was exploiting player knowledge of the rules to benefit his PC.
So, that's where this question comes from - what purpose does the limit on falling damage serve? What am I missing?
I do remember the falling damage rules debates from the early Dragons and the subsequent ban on articles and letters on falling damage. Just reviving an old D&D tradition: Let's debate falling damage!
One possibility that I've heard mentioned at times is that current-edition (and all editions from 2e onward) falling damage rules are based on a misinterpretation of how falling damage was written up in 1e or even earlier, and that the d6 per 10' was originally intended to be cumulative.
So, fall 10' = 1d6. Fall 20' = [1+2]d6. Fall 30' = [1+2+3]d6. And so on. This meant the 20d6 cap was reached with a 60' fall.
And whoeever it was upthread who noted that while PC hit points have increased over the years the damage limit has not is bang-on right. The limit should probably go up to 30d6 or even 40d6; failing that just make it a straight save-or-die-outright with a penalty for each x-distance-fallen higher than wherever the damage limit is reached; and at some point (say, once the save reaches -20?) you don't even get a save.
The OP's Barbarian? 1500 feet? Yeah, no save for you Barbie.![]()