DependsEmphasis mine.
Is it? I know people that like it REALLY like it, but it isn't like it is a fundamental fantasy archetype. The guy at the front with a sword giving a rousing speech is a fighter, usually (or a ranger, in aragorn's case).
That is interesting.Depends
The basic build of the Warlord isn't a popular fantasy archetype
But
Many popular fantasy archetypes would be subclasses of warlord.
despite people constantly making threads like this one and it appearing at the top result of most every 'what classes should we add to 5e' polls?Because it probably is not as widely popular as some people believe?
yeah no, this would not be anywhere near an adequate solution for the people who actually want to play a proper warlord.I think there is room for more warlordy abilities in the PHB. I'd say, adding a warlord fighting style would be my preferred choice.
Just give it 2 bullet points:
-when you take the attacl action you can forfeit one single attack to have an ally spend a reaction to make a single weapon attack.
-second wind can be used on an ally within 30ft of you.
That's it. Warlord done. And the nice thing is, you can benefot from all the fighter subclasses including the battle master to expand your abilities to bolster allies. And the only thing you sacrifice is not having a damage enhancing or protecting fighting style.
In light of Pathfinder 2E putting out a playtest for a Warlord-like class, the Commander, I can't help but wonder why such a wildly popular class concept has not been introduced to 5E.
A number of abilities in the spirit of the Warlord are available throughout 5E, including the Battle Master Fighter's Commander's Strike and Manuevering Strike, the Commanding Rally (a superior Bonus Action alternative to Commander's Strike) feature granted from the Squire of Solamnia and Knight of the Crown feat tree, and the Mastermind Rogue's Master of Tactics feature, but as it stands the game lacks a clear battlefield commander class with multiple options. This is especially odd when a number of monsters, like the Duergar Warlord, have features like Call to Attack that fit this conceptual space that PCs currently cannot.
The same people over and over again...despite people constantly making threads like this one and it appearing at the top result of most every 'what classes should we add to 5e' polls?
Why not? What does the 4e warlord really have to offer besides using their friends as wepons and a bit of healing?yeah no, this would not be anywhere near an adequate solution for the people who actually want to play a proper warlord.
The core Warlord features would be their "Inspiration Heal" and their "You attack instead of me" and their plans/schemes/tactics.That is interesting.
What would you consider the Warlord's core mechanics (the class abilities) versus what would be under various subclasses?
The artificer is very popular in my vicinity.I think there is two reasons:
First, there are a lot of classes already, many argue too many classes already. I think WOTC is hesitant to add another. The reception from Artificer was lukewarm at best. I think this is the biggest reaason.
Second, there are a lot of people who want a Warlord class, but those people can't agree on what the class should be.
I think these are the same reasons we will not get a Swordmage.
Second, there are a lot of people who want a Warlord class, but those people can't agree on what the class should be.