Shardstone
Hero
Artificer didn't get the full reception it deserved because some of its design is really mid, and its Alchemist subclass is freaking trash.
I can't see how those subclasses can't be used on the existing classes.The core Warlord features would be their "Inspiration Heal" and their "You attack instead of me" and their plans/schemes/tactics.
However their subclasses would hone more on the Tactical Genius, Charismatic Commander, Encouraging Princess, Pirate Captain, Infectious Risktaker, Princess of Thieves, etc character archetypes from fantasy
I get where you are coming from with this response, but to me it just underscores the worst aspects of the 5E class/subclass system. Every one of those subclasses you listed sound more like class feats to me, and none except maybe Tactical genius sound like they can support a 20 level (17, I guess, technically) level progression.The core Warlord features would be their "Inspiration Heal" and their "You attack instead of me" and their plans/schemes/tactics.
However their subclasses would hone more on the Tactical Genius, Charismatic Commander, Encouraging Princess, Pirate Captain, Infectious Risktaker, Prince(ss) of Thieves, etc character archetypes from fantasy
Sure you can do them in other other classes if you ignore the issuesI can't see how those subclasses can't be used on the existing classes.
The only thing not covered might be the encouraging princes, but this was also a bad fit fornthe 4e warlord (ignoring all the fighting capabilities of the base class).
What I could see is having the encouraging princess as a base class instead of a 4e warlord. Especially not having any weapon and armor capabilities of their own. Really embracing the commander concept.
Maybe combine it with the tactical genious. I'd more or less would assume a roguelike/bard like base chassis with charisma and int as their main stats.
there are plenty of others constantly asking all over various DnD communitiesThe same people over and over again...
this is like saying if cleric didn't exist i could make a viable one out of the fighter by giving them religion and medicine skill proficiencies and taking magic initiate:druid for guidance, produce flames or shillelagh(depending if you want to be a magic cleric with 'holy fire' or a warrior one with a 'blessed weapon') and cure wounds.Why not? What does the 4e warlord really have to offer besides using their friends as wepons and a bit of healing?
And that's a you (not you specifically but an individual) problem. Because to me, it would be easy to scale a Warlord and all those classes up to level 20.I get where you are coming from with this response, but to me it just underscores the worst aspects of the 5E class/subclass system. Every one of those subclasses you listed sound more like class feats to me, and none except maybe Tactical genius sound like they can support a 20 level (17, I guess, technically) level progression.
I don't favour that.Sure you can do them in other other classes if you ignore the issues
And that's why Warlord never gets the design spaces.
There are 2 design paradigm
"Refluff and Ignore"
This is "Play a cleric or bard and pretend Haste and Healing Word aren't magic"
Battlemaster has a subsystem. If Ivd do a warlord, I'd outsource the battlemaster from the fighter class.and
"Acknowledge and Design"
This is "Those are magic spells. My ex-General of the Imperial Army doesn't cast spells. They buff troops without magic. We never a new subsystem "
Why is there no Warlord in 5e?
5e is very anti-subsystem beyond magic spells and magic items.
Battlemaster maneuvers don't scale with tier.Battlemaster has a subsystem. If Ivd do a warlord, I'd outsource the battlemaster from the fighter class