Undrave
Legend
Is has 'lord' and 'war' in the name it's pretty simple. But like... the PCs don't have to obey the guy if they don't want to. If the players can handle it, it can even be part of that character's arc.Do you know what a Warlord is?
Is has 'lord' and 'war' in the name it's pretty simple. But like... the PCs don't have to obey the guy if they don't want to. If the players can handle it, it can even be part of that character's arc.Do you know what a Warlord is?
No, in the real world, where 4E got the term. It is literally 100% about being the guy in charge.Is has 'lord' and 'war' in the name it's pretty simple. But like... the PCs don't have to obey the guy if they don't want to. If the players can handle it, it can even be part of that character's arc.
Sometimes it feels like half-assing a point-buy system. And the synergy between certain classes (or lack thereof) is all over the place. Sometimes your get a Sorcadin and other times you try to make a sneaky Cleric and it falls flat.Level-by-level multiclassing is totally fine, as long as the system leans into it.
And? They might have been in charge in the past but it doesn't mean they are now. The party doesn't have to listen to the Warlord like he's their boss if he just isn't. Nobody's giving automatic authority to a guy just because he was a drill sergeant. Do you automatically defer to the Noble background PC?No, in the real world, where 4E got the term. It is literally 100% about being the guy in charge.
Indeed. It's like Eberron. Eberron was brand new in 3e, and precisely tailored to fit the edition like a glove. But it was so precisely tailored that as new editions have rolled out, with new mechanics and new features, Eberron is torn between having to revise large parts of the setting and introducing a long list of ill-fitting legacy elements to preserve the lore.However, even ignoring that I do not think 5e works very well for a 4e-style Warlord, because many of their abilities relied on specifics of how 4e worked
Except you have the 3.5e Marshal too and various mass combat mechanics for PC commanders - which is what the Warlord is, the martial commander archetype done with mechanical effect sans magic.I'm just saying that it isn't some long running archetype that permeates D&D and fantasy, compared to the barbarian or fighter or even bard. It was essentially a set of mechanics built to fill an org chart in 4E.
Because of all those mass combat mechanics in 5e?Except you have the 3.5e Marshal too and various mass combat mechanics for PC commanders - which is what the Warlord is, the martial commander archetype done with mechanical effect sans magic.
It's a great concept if 5e can get pass the extraordinary =spells snag
??? Have you thought that thought through? Do you really believe that is the definition, whether literally or even colloquially?I already feel like 5e multi classing is really wonky is all.
Heh it implies experience and knowledge in the art of war, it doesn't confer automatic authority.