But still, classes aren't straight jackets - before the skill system, if you wanted to play silent, brooding, monosyllabic warrior, fine. But you could also play a charming, dashing musketeer type - it was up to you how to play it, not the game mechanics.
Maybe fighters should get access to strong social abilities and skills? Historically fighters have always been loveable in spite of their bloody trade. Fighters in fiction are often destined to be kings.
Because the system is too rigid. Some fighters should be able to be good at social skills.
My take differs with this. Historically, the best fighters usually have regents or advisors when it comes to diplomacy and social courtliness. The ones who were skilled at diplomacy in actual fights were decent, but not physically awesome. There were a few exceptions, but generally speaking the most charismatic weren't skilled enough to keep themselves from being killed when the assassins came. One famous pairing, Octavian and Marcus Agrippa, was in the exact opposite order -- Octavian was the awesome statesman, but the majority of his military wins were from Agrippa, and the two were inseparable unto death, partly because they complemented each other so perfectly.
In game terms, I think it's a balance trade off -- just how even sorcerers, the most charismatic of spellcasters, aren't skilled in diplomacy or intimidation, and wizards aren't good at pretty much anything outside of a book.
2e had the Etiquette NWP. It was in the 'general' list, so a fighter could take it.That may be true for 1e and 2e.
My take on it is that we should simply get rid of class skills. I've never seen any compelling reason to arbitrarily punish certain classes for learning certain skills. A fighter trained in Arcana is not going to break the game.
2e had the Etiquette NWP. It was in the 'general' list, so a fighter could take it.
In both of those games, the most important part of being a 'social fighter' is saying the right things in character, followed by a high CHA, which set NPCs initial reaction to a PC.
I'd say the biggest enemy of the 'social fighter' --mechanically-speaking-- is the standard point-buy array found in later editions.