Why new editions are good for the game

Imperialus

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I'm trying to keep this as edition neutral as possible. It doesn't matter if you think 4E is a terrible system or the greatest thing since sliced bread I think there are a few basic truths that suggest, regardless of the system itself, periodic new editions are a critical aspect of the hobby. As another aside, this is all personal opinion and conjecture. I've never worked in game development but I've seen enough editions come and go for enough different systems that I feel I can at least make an informed opinion about it.

One of the biggest reasons I feel that new editions are important to the health of the game is it gives developers an opportunity to try and fundamentally change things that either they, or their customers feel isn't working. If they don't do this, things fall apart. Look at Paladium for example, the system hasn't changed since the mid 80's and it shows. It's a laughing stock in the gaming community, especially after that "please give us money so we don't go under" fiasco last year. Rifts has been dated since 2nd edition AD&D was still king and yet they still continue gloming more crap onto it.

Also, it provides gaming companies with periodic influxes of cash. This is essential. Eventually people stop buying the splatbooks, they have enough stuff to put together whatever kind of character they want, and if for some reason they can't do it with what's published after a few years they know the ins and outs of the system well enough they can homebrew something. With declining sourcebook sales, companies need to do something to restart the engine as it were. Otherwise they'd go under.

Last but not least, a new edition trims the fat. Eventually, despite the number of people (myself included) loving the streamlined and straightforward system in 4E it will become bloated and unwieldy. My last 3.X character had stuff taken from no less than 5 different books. No player or DM can keep up with that, and even the best dev team on the planet will never be able to ensure that everything is balanced. When a player (even a non-powergamer) goes to a DM and says "I have a really cool character concept, that I just thought of while I was reading splatbook X, can I roll one up? I think he'd fit into the party ok." The DM (IME) typically says yes. After all the player has gone out, bought a book, seems psyched about something he found in it and wants to give something different a try.

Unfortunatly late in a product cycle that character concept is typically either grossly overpowered or terribly underpowered because the player got caught up in thinking about how cool the character would be to play and either didn't crunch the numbers, or ended up overlooking how feat X would interact with class ability Y and something went wrong. 90% of players don't frequent the Char Op boards and an even smaller percentage actually have the skill or inclination to deconstruct classes themselves and figure out what works and what doesn't.
 

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So to summarize:
-- Game companies want our money, and they haven't fully worked out a subscription model yet. So, instead they need to periodically churn the market and sell essentially the same products to the same people.

-- People like new splat.

-- People love to overcomplicate the game by playing complex characters with rules from 5 different splatbooks. When the rules for that become too cumbersome, they need new rules to reset them to a half-elf wizard.

I agree those are the primary reasons new editions are made, but I don't agree that it's a good thing. (For AD&D and 3/3.5, I just played by core rules and focused on story and adventure, rather than builds and splat, so edition bloat doesn't affect the games I run.)

If WOTC can switch from selling splatbooks to surviving by subscription model, they won't NEED to put out new editions, but they may choose to do so.
 

Except for those that have no interest in a subscription model. I would never pay for such a game. I want my gaming products printed on paper and in my hand. I don't want loads of digital content. I want Dragon and Dungeon back in PRINT. Yeah, I'm a grognard. But I've dumped more money into gaming products then many Wiz-bro suits make in annual earnings. *I* am their core demographic. And all they have done is piss me off.

New editions should be launched to fix actual game mechanics issues. Not just line the pockets of suits at the (literal) expense of the fans.

Vote with your dollar.
 

It is one thing if the new edition is an update and builds upon the foundation set by the previous edition. OD&D > AD&D > AD&D 2* / 3e > 3.5

It's a completely different matter when the new edition is a reinvention of the game's foundation, devaluing your previous investment of time and money in the game.

Most game companies take the opportunity of new editions to update the rules based on errata, or incorporate rules options that have become popular among the fanbase. Chaosium has produced 6 editions of the Call of Cthulhu game, and all of them are recognizably grounding in their BRP house system. Likewise, the HERO system, in its 5th edition, is still built on the same foundation as before, though it has been modified and expanded.

When White Wolf relaunched the World of Darkness line, it met with considerable resistance from folks who had invested a lot of time, money and energy working within the established canon of the old edition.

Likewise, 4e has received a lot of resistance because it shares little in common with its predecessors. I can't use it to run an adventure from any other edition of the game without a great deal of work and modification. This sort of wholesale "reinvention" is almost guaranteed to split the fanbase and costs the company customers and dollars. As the 3e/3.5 folks have a larger investment at stake than many of the 1/2nd edition folks (given the sheer volume of product out there), they are more likely to be hostile to the invalidation of that material.

I suspect if WotC "reinvents" DnD again in 2016, you will see an even larger fragmentation.

In other words, new editions are good for the game line and the company. But if the company abuses that relationship with its customers, it will eventually come back to bite them.

Tom

*one could make the argument that by invalidating Unearthed Arcana, 2nd edition was a regression rather than an evolution. But we'll ignore that based on the similarities between the core systems.
 

If people are willing to buy it, companies are willing to produce it.

Would people be happy if no new material was ever produced?

How would you make a profit if you were an RPG company?
 

MichaelSomething said:
If people are willing to buy it, companies are willing to produce it.

Would people be happy if no new material was ever produced?

How would you make a profit if you were an RPG company?

That's a very good question. I personally think WotC is doing the right thing by coming out with 4e. If they really want to make money however they should leverage their biggest asset, namely the D&D brand name. I think they should do something similar to what Marvel is doing, namely make some movies. I know they tried it but like Marvel in the 80's they failed miserably. Mostly because the two movies were so atrocious. If the movies were better written they would have done well.

I think they should relaunch the movies but make them about specific campaign settings and existing characters.

Of course if you mean how would I make money if I was a small time RPG maker well i don't know. I have no idea how they make money.

All that said even if WotC was making money hand over first with D&D movies I hope they never stop releasing product. I look forward to 5e, 6e, and 22e (although I probably won't live to see it).
 

MichaelSomething said:
If people are willing to buy it, companies are willing to produce it.

Would people be happy if no new material was ever produced?

How would you make a profit if you were an RPG company?

I would make a product that my customers liked. I would not expect them to buy anything I put out just so that I can stay in business. Just because a company produces one product I really like doesn't mean that I am obligated to keep buying everything from them so that they can keep producing stuff I may or may not like. If they produce books I like I will buy them if they don't I won't. If I had a sure fire answer to keep making lots of money running an RPG company I would run a RPG company.
 

haakon1 said:
I agree those are the primary reasons new editions are made, but I don't agree that it's a good thing. (For AD&D and 3/3.5, I just played by core rules and focused on story and adventure, rather than builds and splat, so edition bloat doesn't affect the games I run.)

Well, I might not focus entirely on core, I definitely agree with focusing on story and adventure rather than builds and splat. I probably use about ten source books (about half are from WOTC) and the only player oriented stuff includes
- bits from Unearthed Arcana
- Combat maneuvers and stunts from the Book of Iron Might
- Elements of Magic
- Psychic's Handbook
- Shaman's Handbook
- Witch's Handbook
- Hong's Knight
- a few miscellaneous spells, feats ,and class variants.

Pretty much everything else is DM stuff (e.g., MM2, Fiend Folio, BoVD).
 

I think endless edition churn gives people a sour taste. Who wants to worry about looming obsolescence? Who wants to go through the splat-explosion boom-bust cycle?

3.5 was nowhere near the end of its development cycle. I was working on some 3.5 stuff that I gave up on, but might be revisiting soon.

How to make money:
1) Sell PHBs to new players. There are a ton of 14 to 20 year olds out there who need rulebooks pressed into their hands.
2) Sell splats, but more importantly, make them optional. As long as any given book isn't assumed, you can sell options virtually into eternity. That Tome of Magic, XPH, 9 Swords stuff was a good way to sell books.
3) Spin off products. Novels, good ones. Television. Movies. T-shirts. Cool dice. Dungeon tiles. Miniatures people like.
4) Maintain continuity in the hobby demographic.
 

My view on new editions is short and sweet in comparison to what has been written.

I believe, new editions are a good thing because by fundamentally changing and altering rules of a game it allows for more and more of the RPG (and more specifically D&D) community to find the game for them.

I believe that once a system has released its fair-share of books, and has established essentially as much mechanical support at it can, it is proper to move on. So that others can perhaps with the new edition find their D&D.
 

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