Why new editions are good for the game

My theory on why they keep printing books is different than those fielded here:

I'm not so sure that game publishers make tons of money off of their products. Sure, 4e sells tons of copies. But it has an expensive marketing campaign, probably an over-saturation in the form of attractive hobby store displays, and the books themselves (everyone crows about how nicely bound they are) are expensive to make. They probably don't make a lot of money off of splat books for similiar reasons.

What Hasbro/Wizards does, I think, is come pretty close to breaking even with D&D sales. The real utility of the line is the "prestige product" which adds legitimacy to their other games with higher profit margins. They can equivocate Magic to D&D -- a decade ago the consensus among D&D players I knew was that Magic was for 12 year olds. Now there's a lot of overlap in their fan base. They can license products like MMORPG and (much more profitable than the tabletop game, I would imagine) those Baldur's Gate/Drizzt games, whatever they're called. They can cross-market at conventions. That's what separates Wizards' seeming solvency in the brand with TSR's historic 90's insolvency.

As to whether or not it's essential, I guess it depends on how you define "hobby." Nintendo used to be a hobby -- playing fun games a few hours a day. To some people now, a video game hobby is about picking a system which will have edition after edition of classic series and new games made for it. Will it be supported, or will it go the way of the Neo Geo or the Sega Dreamcast? That matters to some people, I guess.

Usually, when you publish a new book, most of the people who are going to buy it buy it after a marketing push, and then sales are intemittent and -- if you wrote something good -- keep the book in print for a long time. If nobody ever made new editions to D&D, I bet they would keep the game in print without marketing. The hobby survived with very little marketing for a long time. If you want a game that's constantly supported with new material from the original publishing house, I think you have to put out new editions so that they can sell you books with 80% recycled ideas in new rules, and 20% new stuff that may or may not be something you like.
 

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MichaelSomething said:
If people are willing to buy it, companies are willing to produce it.

Would people be happy if no new material was ever produced?

How would you make a profit if you were an RPG company?

I would be happier if 4e were never produced. I would be happier with fewer, higher quality splatbooks from WOTC for 3e.

How would I make profit in that model? Net income is Revenue minus expenses. You could manage it by having fewer staff and producing less, by charging more for fewer products, and by having subscription models or pay-to-OGL models instead of churn models.

WOTC's business staff are busy chasing the old, tired D&D profit model (ship more books), but missed the WOW profit model (subscriptions) and the game console profit model (pay-to-sell 3rd party).

The difference between 1996 TSR and 2008 WOTC is that TSR tried to raise revenue by shipping a lot of different settings and non-core products (DragonDice), expanding the offering rather than churning the same product with a new hat. WOTC is trying to raise revenue by shipping a lot of new core books and splatbooks with new hats (like Malibu Stacey . . . it's a Simpson's thing) . . . to me, it looks like the same goal of trying to up net income by squeezing the D&D revenue stream for more. Definitely more fun as a company than squeezing costs to the same effect, but I'm not sure if higher revenue from gamers can be sustained.

The real bet here is probably that D&D can break out of the 30-something geeks who played in the 1980s ghetto and get a lot more players -- if it can, higher revenue and much higher profit can be sustained. The Rouse is a daring man and believes in D&D, you gotta give him props for that.

Edit: Actually, they DID try to do pay-to-sell 3rd party for 4e, but they backed off. I guess the 3rd parties wouldn't agree to pay to produce for 4e, since they could continue to produce for free for 3e? I bet WOTC will try to re-introduce pay-to-sell once 4e becomes popular (which it will, with 55% of the fan base here supporting it from day 1, and many others eventually to follow).
 
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Greg K said:
Well, I might not focus entirely on core, I definitely agree with focusing on story and adventure rather than builds and splat. I probably use about ten source books (about half are from WOTC) and the only player oriented stuff includes much

For me, it's:
DM ruleset = PHB, DMG, MM, MM2, MM3, FF, Deities & Demigods, Greyhawk book

Player ruleset = PHB, and for clerics Deities & Demigods plus Greyhawk book to get all the pantheons and special spell portfolios (blanking on the proper name, you know what I mean)
 

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