Why no Implement Proficiency?

Yeah, expect that it is not very rare for each class to get a smattering of attacks that target those defenses (albeit occasionally), and those attacks still get the proficiency bonus.
They also usually aren't as potent as other attacks of the same level. The Warlord's Furious Smash, for instance, does STR bonus damage (that's right, it's a 0[W] power) but it goes against FORT - but for the fact that it goes against FORT, it would've been stricktly inferior to the Cleric's Righteous Brand. And, the few non-AC powers that non-casters get are vs REF and FORT - one of which is often nearly as good as AC, and they don't have a lot of flexibility in choosing one or the other (since we're mostly talking encounters & dailies). Casters not only get both FORT & REF spells in quantity, they also get WILL spells, and WILL is the low defense for more monsters than any other. Casters should not have a problem hitting due to lack of proficiency bonus.
 

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I think that unless PC's had experience dealing with any monsters knowing what their lowest or highest stat is would be more metagaming than anything, unless they rolled a requisite skill check. If my PC's use this tactic I just switch defences around, making that minotaur particularly dextrous to help his reflex.
Well the thing is that a skill check doesn't tell you much more than trivia about the monster and maybe a certain attack to avoid or that you should use fire or something, they won't tell you which defense to target. It's not metagaming to target a zombie's reflex save, and avoid an ogre's fortitude save, these things are obvious. The main problem is that many monsters have no obvious low defense, or a non-intuitive one. That's when the wizard has to turn to magic to learn the answer (using up a power). It's not fair that against half the creatures in the manual, the wizard has to take a wild guess at which defense to target, getting -5 to hit if he guesses wrong.

It might be a bit powerful to know the enemies weakness, especially against a major villian?
Maybe. Knowing that one of the villian's defenses is lower than the others is only effective for about +2 or +3 to hit for the wizard/warlock and maybe one other party member. Chances are if the villain is wearing full plate the wizard knows to target reflex, and if he has robes and a wand, the player will target fortitude. So the spell isn't giving much more information than might be available. The villian can also adapt from encounter to encounter, using items or spells for protection. It's not game breaking, it just gives the players a bit of an edge.

My PC casters try things out and then remember them "Oh this guy seemed to have a low Fort, I'll try that again" esp. if you run into similar monsters in later encounters (see also: KotS).
But to get an idea of what a monsters defense score is, you want to hit it with a few attacks (3 or 4), and to do that for each defense is painstaking. Yes, maybe an '11' hit the kobold minion's will save, but that doesn't tell you much about the dragon shield or the shaman. I'm not saying that your players shouldn't remember which attacks work best on who, I'm just sayin that they don't have enough attacks or luck against some monsters to do it all the time.


Isn't that what the Monster Knowledge Checks are for?
Monster knowledge checks often give no insight into which defenses are lower, and sometimes just guessing will put you at 5 or more points less to hit than another defense. This desparity is often not obvious from the monster's description. Would you guess that the otyugh's will is 3 points higher than its reflex? I would have guessed high reflex and low will for an animal like creature that uses traps and stealth.

That and, when you miss an attack versus XX with a 19... you try a different power.
Absolutely, sometimes you get lucky through trial and error and learn a little bit about a monster's defense. However, having to attack the creature with several innefective spells before you land a hit is annoying, especially if the characters around you are hitting with weapons more often. I made Libra because many monsters have low defenses that are very very difficult for the players to ever learn of. By the time you figure out that it is best to target the Spectral Panther's will defense, the DM has already thrown 4 of them at you, and has moved on to other monsters.

Another cool thing about libra is that the players can collect information on certain monsters in a beastiery sort of format (in the style of final fantasy et al.). Of course, you can always throw a monster with varied defenses at them to keep them on their toes.
 

Well the thing is that a skill check doesn't tell you much more than trivia about the monster and maybe a certain attack to avoid or that you should use fire or something, they won't tell you which defense to target.

It depends on if the DM reads Vulnerabilities as all vulnerabilities, or only keyword ones.

Personally, I think a 25% to 50% chance on each monster (assuming the Wizard has the skill) is reasonable for that purpose.

Heroic Creature DC 25
Paragon Creature DC 30
Epic Creature DC 35

The odds of making these rolls are not very high, so it seems reasonable that if the DC is made, many DMs will give low Defense information as a vulnerability.
 

In one of my D&D games, they actually get to see the hp and all defenses. Learning the system anyways and it's online so it's more effort to conceal than to reveal.
 


Isn't that what the Monster Knowledge Checks are for?

That and, when you miss an attack versus XX with a 19... you try a different power.

I'm a fan of the wizard's Prismatic Rays for that reason: one role targets 3 defenses, as long as you don't roll too poorly (or too well!) you'll have an idea of the high versus the low defenses.
 

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