Celebrim said:I've been thinking about things like that as a way to get around the need for readied actions, but the problem with systems like that is that they are so complex (either in book keeping or just simply in polling the participants) that they would be really tedious to play out.
Really, there is just no easy way to make a pen and paper game play out in a way that the abstraction of turns of play doesn't make for the occasional oddity. No matter what you do, the fact that time is frozen for every participant but one at various points in the resolution causes problems.
This kind of tick-based (inter)action resolution is one of the few advantages computer have, I guess.Geron Raveneye said:Yeah, it would include more steps than the current version of D&D initiative for sure. Problem is that it would require the other players to listen to the actions of those slower than themselves, in order to be able to react to them, and it would require to note down not just WHEN the character does something, but also WHAT he does in terms of action sequences. I don't know if it would be that much more complex, or tedious, but more work for all players.
Agree 100%.
Pronounce it? What about spelling it? My favourite so far is coupe de gras.Agamon said:I recommend getting rid of it if people don't start pronouncing it correctly. Otherwise, someone's going to get hurt...![]()
Agamon said:I recommend getting rid of it if people don't start pronouncing it correctly. Otherwise, someone's going to get hurt...![]()