I am a sworn enemy of SoD, but I am also a sworn defender of Coup de Grace. In fact, if it's not a PC or a super important NPC, I don't even give the ability to save.Li Shenron said:My problem is that this idea is applied to the middle of combat. Six seconds to find a vital spot and deliver a precise blow while other people are still fighting around you doesn't sound realistic to me at all... I know that I wouldn't be able to do such a thing in real life, probably not even in 1 minute.
Maybe it's just that the condition of "helpless" should not apply so easily.
In six seconds, you would probably be able to cut the throat of an enemy that just stands there. It's harder for armored foes, but I reckon a trained fighter would be able to find a weakness fast enough. If anything, it's stupid that a sleeping human could survive having his throat cut.
Spells that render enemies helpless should either only ever affect mooks (as do sleep spells at the moment, except that they don't take player level into account for some stupid reason) or be considered almost as powerful as Save or Die. Given that Save or Die is on it's way out, I hope spells that render enemies helpless have some sort of delay and can be stopped, or require multiple castings.