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Why not hexagons?


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But... From the responses it really seems like the biggest reason that people don't like hexes is that they're more complicated than squares. Is "Six sides is too complicated" seriously the number one concern?
6 is less than 8, and there's no question of additional cost for moving diagonally with hexes, so I don't see "too complicated" being a concern, myself.
 

I use squares for mapping (all scales) because there are 4 directions - north, south, east, and west - on the average compass, and this is simply easier to visualize with squares than hexes.

With hex you can either have north-south or east-west, but never both at once.

We always work in actual distances - feet, miles, etc. - in the game rather than counting squares or hexes; so where some might look at a map and say "the river is 6 hexes away" we'd say it's 12 miles. Ditto for combat - something is 30 feet away rather than 6 squares, never mind we use 10' squares anyway. :)

Lan-"square peg in a hexagonal hole"-efan
 

I much prefer hexes if I'm counting squares/hexes for movement. With squares, straight is 1 unit and diagonal is 1.4 something. You have the choice of either keeping track of half units or counting diagonal the same as straight, neither of which I care for. With hexes there can still be differences in count vs actual distance depending on your direction of travel, but it seems much smaller.

A lot of the cited advantages of squares seem spurious to me too. Building are square? So what? I can draw a straight line across the middle of a hex/square just as easily as can along an edge.
 





With hex you can either have north-south or east-west, but never both at once.

This is why I don't like hexes. So I can move in a straight line up or down, or left and right, but never both depending on which way the hexes face. What? At least with a square I can move in the eight directions I can easily picture, even if diagonals give some people trouble.

I thus propose octagons.
 


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