the Jester
Legend
Maybe I'm missing something super-obvious, but is there any reason why two wizard characters wouldn't share spellbooks and copy each other's spells? Or even just look at both spellbooks every day?
The Gygaxian approach, as expressed in 1e AD&D, is somewhat contradictory as there are many 'name' spells such as Drawmij's Instant Summons, which suggests that magic users are learning one anothers' spells with some regularity.
First off, to [MENTION=21169]Doug McCrae[/MENTION], I believe that the 1e 'named' spells were named because their developers- pcs all, I believe, though I could be wrong- were proud of them, and because their names were going into the books as a published part of D&D's lore. Wouldn't you want your character's name in the PH??
That said, I don't have a copy of the 1ed Rogues' Gallery, but maybe someone who does can see if e.g. Bigby knows Mordenkainen's faithful hound or Tenser's transformation. It would be interesting to know how much they actually did trade spells.
In general regarding the topic- I think the "wizards don't much trade spells" rule comes from an earlier bit of D&D philosophy. The game has changed a lot since the 1e days. In 1e, there were no free spells learned on leveling up- you had to learn new spells from scrolls or other spellsbooks. [EDIT: Holy cow- I just discovered, as I pulled out my 1e DMG to put in the quote below, that I am and always was wrong about this! Hidden in the DMG is a rule neither I nor anyone in any of my 1e groups ever noticed- you gain 1 freebie per level!] By the time you were 10th level, you'd often only know about 8 1st level spells! You might be the only wizard within 100 miles to know dispel magic or teleport. When your high-level rival mage is likely to be voraciously buying up any spells that get let out for sale and he's already the only guy around to know web, cloudkill and minor globe of invulnerability, why would you give up what few advantages you have by selling the formula for dispel magic to another wizard who might well sell it (at an exorbitant price!) to your rival?
Later editions made it far easier to acquire spells, which made it far more difficult to justify the "don't trade spells much" meme.
Gygax actually has a fair amount to say about trading spells in the 1e DMG:
Naturally, magic-users player characters will do their utmost to acquire books of spells and scrolls in order to complete their own spell books.... How you handle NPC magic-users is of utmost importance... players will find that tehre magic-user characters are unable to acquire new spells- at worst- or must pay so dearly for them in money, magic items and quests that the game is hardly worth the candle. Of course they will pay the price nonetheless, and that will help you to maintain the campaign as fresh and challenging, as it will rid it of excess treasure and give player characters reason to adventure at the same time.
Superior players will certainly co-operate; thus, spells will in all probability be exchanged between PC magic-users to some extent. No special sanctions need be taken to prevent such exchange... Non-player characters will ABSOLUTELY REFUSE to co-operate freely with player characters, even their own masters or mistresses.... As a general rule, they will require value plus a bonus when dealing with their liege. If they will deal with other PCs (or NPCs) at all, they will require double value plus a considerable bonus. For example, Thigru Thorkisen, [6th level magic-user] in the hire of Olaf Blue Cheeks, a 10th level [fighter], knows Suggestion; and Olaf's associate, Halfdan the [10th level magic-user], requests to copy this spell... If Halfdan has been at least civil to [Thigru], Thigru will ask nothing more than a third level spell in return, plus another spell, plus some minor magic item such as a set of three potions, a scroll of 3 spells, or perhaps a ring of invisibility.
Level titles changed for clarity for those unfamiliar with them.
1e DMG said:Naturally, the personality of the henchman or hireling would modify the bargain...
Finally, the ramifications of spell scarcity are bound to aid your campaign, and not only with regard to excess treasure and magic items. A scroll of but a single spell becomes highly meaningful to the magic-users in the game, especially when it is of a spell heretofore unknown. The acquisition of a book of spells from someplace in the dungeons or wildernesses of the campaign is a benison beyond price! PC and NPC alike will take great pains to guard scrolls and spell books.
So- IMO- it's a relic of a earlier time that is easiest to justify when spell acquisition is severely limited.