Aaron2 said:We started doing this for clw wands. Each charge heals 5 hps. He were wasting hours rolling one at a time now if your down 40 hps, its 8 charges. Much quicker.
Aaron
I couldn't imagine how one could spend hours to heal just forty points of damage. IMC we can heal over 100 points of damage between 5 characters in around 5 minutes.
Fighter to Cleric: “I’m wounded pretty badly. Can you heal me?”
Cleric to Fighter: “Ya. I want to save my spells so I’m going to use my wand of cure light wounds. [rolls dice, and marks off charge on a piece of paper]. Are you still injured?”
Fighter to Cleric: “I would like more please.”
Cleric: [rolls dice, and marks off charge on a piece of paper].
Fighter: “More”
Cleric: [rolls dice, and marks off charge on a piece of paper].
Fighter: “That’s enough. Thanks.”
Cleric: “Who’s next?”
Rogue: “Me!”
Cleric: [rolls dice, and marks off charge on a piece of paper].
This continues until the party runs out of healing or a need to continue healing.