Zerovoid
First Post
Alot of people seem to be misrepresenting what I said.
I never said that high level characters shouldn't be better than low level characters. When I made the comparison to the demihuman level limits, I was referring to how making a character that is weak relative to his level at low level is often necessary to make a character that is powerful relative to his level at high level.
Second, I said players would be allowed a complete rebuild, as long as they didn't lose any current abilities. A sorceror would not be able to drop the sleep spell when it is no longer useful, because that character wouldn't be able to forget sleep. For them to no longer be able to cast the sleep spell would introduce an inconsistency in the game. Consider instead, a sorceror who takes the Extra Spell feat at 6th level. This is pretty nifty for them, because they can have two 3rd level spells, say Fireball and Haste. At some later level, when the sorcerors spell progression chart indicates that they get another 3rd level spell, the player might assign this additional known spell to the spell that was learned with Extra Spell, and then reallocate this feat toward a 4th level spell. At no point is consistency broken, because the character doesn't lose any abilities.
I never said that high level characters shouldn't be better than low level characters. When I made the comparison to the demihuman level limits, I was referring to how making a character that is weak relative to his level at low level is often necessary to make a character that is powerful relative to his level at high level.
Second, I said players would be allowed a complete rebuild, as long as they didn't lose any current abilities. A sorceror would not be able to drop the sleep spell when it is no longer useful, because that character wouldn't be able to forget sleep. For them to no longer be able to cast the sleep spell would introduce an inconsistency in the game. Consider instead, a sorceror who takes the Extra Spell feat at 6th level. This is pretty nifty for them, because they can have two 3rd level spells, say Fireball and Haste. At some later level, when the sorcerors spell progression chart indicates that they get another 3rd level spell, the player might assign this additional known spell to the spell that was learned with Extra Spell, and then reallocate this feat toward a 4th level spell. At no point is consistency broken, because the character doesn't lose any abilities.