Yeah, it's like arguing that a Rogue in 3e couldn't Bluff a bad guy because "obviously, they wouldn't fall for it."James McMurray said:Mind control isn't the only way to make people do what you want.
I thought about that, but Charisma is not even a tertiary stat for a fighter, so I don't think it would be fair to have a fighter power which relies on charisma. After all a fighter making a charm attack with his weapon using strength is not much different than a paladin making a melee attack with his weapon using charisma.Bluenose said:I'd probably do it as Charisma vs. Will.
Yes, that could be ugly (and the 10 points of damage he deals to each foulspawn is probably small consolation). But considering the higher level power Warrior's Urging is pretty much the same attack as Come and Get It except in a larger burst, and uses the Charm keyword, I don't think it's a bad idea.gnfnrf said:Adding the charm keyword is a bad idea, IMHO. Consider your fighter in a battle against five or six strange, twisted, corrupted humanoids. He tries to goad them into approaching...
but they're foulspawn berserkers (MM p 112). Now, he takes 50 damage due the magical feedback caused by taunting.
James McMurray said:Mind control isn't the only way to make people do what you want.
Mort_Q said:Intriguing. Please, do explain.
Mort_Q said:Intriguing. Please, do explain.
GoLu said:Plus, it's more than a little lame if the DM tosses the PCs into situations like that with no hope of escape and no recourse to alternate solutions.QUOTE]
Yeah, I'm in agreement here. My players would never forgive me for that.
Perhaps a better example would be one character under the influence of some paragon or epic level ritual causing them to see all their friends as enemies? (Via illusion.) I maintain there are plenty of possibilities.
I like your skill challenge idea, though.
With martial exploits, it can help to visualize slide and pull effects as tactical manuevering. The fighter doesn't compell opponents to aproach him. He might manuever so that they're closer to him than they thought he'd be, apear vulnerable so they move in for the kill, or lash out boldly at those just out of reach leaving those who survive a chance to advance on him. Taunting, of course, is also just fine, if the fighter's the charismatic sort and it fits the nature of the opponents. You can visualize the same exploit differently depending on the situation and the nature of the enemies.Marnak said:Why should all enemies in the close burst 3 move adjacent to the tough looking weapon wielding fighter?