First, I am going to agree that Samurai Champloo caps out at 10th level at
most. It is practicaly the definition of Heroic levels, with a few characters going around, fighting personal battles that do not have a significant effect on anything but a local scale. And really, the heroes of that series could do very little against a D&D magic user.
Jubei Chan 2 and Rurouni Kenshin (as well as my own Guilty Gear example) are all Paragon level characters, people who stand far above the norm and affect entire nations and societies.
For Epic characters, the limit needs to be pushed even higher, to the realm of mythological heroes. I mentioned it in an older thread on this topic, but the Ramayana is a good model for this level of combat. The Rahshasa King Ravana is the closest mythological parallel to a D&D demon lord or archdevil, and the battle between him and the hero Rama is described as the two shooting
millions of arrows at each other from their flying chariots. A fighter
needs to be well beyond a normal fighter to stand toe-to-toe with a demon lord.
Raven Crowking said:
Remo Williams: The Adventure Begins? Yup.
And I would hardly say that there is no place in D&D for such abilities, but this seems more a facet of mystical training (forget the name of his Korean trainer) than something strictly "mundane".
IMHO, of course.
RC
Well, I think this is the fundamental source of disagreement. I have to ask the question, where is the boundary between "mundane" and "mystical", and why is it important?
I don't agree that the concepts of "ki" or such should be outside the realm of the fighter. While I may agree that they are "mystical", they are not "magical". If you think about it, "ki" is just an elaborate model for internal biology, chemical processes, and various forms of chemical, potential, and kinetic energy. It is a tool for training the body and skills of a warrior, by letting him understand how his own body works. "ki" being a form of magic is nothing but a bad D&Dism.
I don't think anyone in this thread is arguing for magic ki blasts to be given to fighters, but jumping far, runing fast, and slicing trees in half should be easy for a very high level fighter. In essence, such things are just a fighter doing the same things he has done all along, except better.
As a whole, I just don't agree that fighters should be limted to the mundane. Mundane is, pretty much by definition, boring. Mundane and fantasy (especially heroic fantasy) don't mix. I still want fighters to be weapon-users who defeat their opponents with skill, strength, and technique, but that is merely a limitation to the "physical" and to "weapon-mastery", not a limitation to the "mundane". I don't see it as stepping on the mages' toes at all.