Why Shouldn't Martial Characters have powers?

Aldarc said:
D&D assumes a world in which magic permeates the very being of existence

Huh? D&D is a game where devoted knights, mercenary fighters, and cunning rogues set out to earn fame and/or fortune or to fulfill some other agenda. Often, they enlist the aid of scholars of the arcane or devout priests. The natural world is pretty similar to ours, with the exceptions of greater human potential, supernatural critters, and mystic arts that require much study and effort to master.
 

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Running on air may be out of style for a Western hero but incredible feats of physical power is not. Odysseus, not even known for his great strength, had a bow that required such strength to use that none of the suitors could string it(? or at least use it). I have a distinct memory of some Nordic hero (not a god) who could jump much farther than humanly possible. Cuchulain could throw an axe through 10 needles' eyes. There was a story about Egyptian suitors that had to jump 40 meters to win the hand of a princess (and one made it). In short, Western mythology has it's share of impossibly physically able heroes that don't use magic.

I think as long as an ability can somehow be explained by physical prowess it's OK. Jumping 60 feet? Sure. Smash down a stone wall? Sure. Hit a target 100 yards away with bow and arrow in complete darkness? Sure. This defenition leaves out flying, turning invisible or summoning demons, something I consider to be the field of magicians.
 

Give me the Tome of Battle: Book of Nine Swords, or give me 3.5E.

Tome of Battle broke all the rules in every conceivable delicious way.

It created a "Monk" that makes me drool to play one, it created a "Fighter" That is a wonder to behold, with exciting options, skills, and abilities, who doesnt cry out, "I 5 foot step, and swing my sword, again!!!!" Every single round of combat. It created a Paladin who can lead, and heal, by swinging his weapon.

If 4th Edition is based on this as its cornerstone, all I can say is "Hallelujah" and God be praised.
 


Mercule said:
Huh? D&D is a game where devoted knights, mercenary fighters, and cunning rogues set out to earn fame and/or fortune or to fulfill some other agenda. Often, they enlist the aid of scholars of the arcane or devout priests. The natural world is pretty similar to ours, with the exceptions of greater human potential, supernatural critters, and mystic arts that require much study and effort to master.
Maybe in pulp fantasy, but not necessarily in D&D; look at magic as technology Eberron or psionic land Dark Sun.
 

Victim said:
I can't think of any version of DnD in which magic generally comes at great cost. I generally consider the 'cheapness' of magic one of DnD's distinguishing characteristics, in fact.

I agree. Initially the most that could be said is that there were few spell slots and that was the cost (along with bad HD etc.)

I just added that, because that is what i prefer.

My overall point was "can a system work for both playstyles and work well"

Mostly just a question on peoples perceptions and thoughts.
 


Raven Crowking said:
I agree that this is the fundamental source of disagreement. :)

"Mundane" is anything that doesn't seem to require the laws of physics to be broken, or on which the players involved can at least suspend disbelief that physics is unbroken.

"Mystical" is something that seems to require the laws of physics to be broken, or that which the players involved can no longer suspend disbelief as to physical possiblity.

As such, both terms are pretty subjective. They are important only as they relate to what given players want from their gaming experience, and how suspension of disbelief re: physical possibility affects whether or not they are getting what they want.
Well, when you use those definitions, I think the conversation would be better suited to a different set of terms (since Mundane has negative connotations and Mystical has different definitons that conflict with yours), but I guess I will use your terms and defnitions for now.

First, I need to ask for clarification. When you say "laws of physics", are you just referring to basic principles like conservation of energy, gravity, etc, or are you also referring to the real world physical limits of the human body? In other words, can a person cut through a tree trunk twice with two cuts of a sword, in less than 6 seconds, and still be "mundane"?

However, on the suspension of disbelief idea... I think it is important that there is a wide gap between what is actually possible, and what people are willing to believe is possible. Often people are willing to accept far more than what is possible, and sometimes people do not accept what is actually quite possible. As such, I don't think it is useful to equate suspension of disbelief and the actual laws of physics like you do. I do not think that the two are closely related enough for their combination to be applicable.

I will, however, admit that suspension of disbelief is very important, and that is has ties to the real world. However, these ties only exist when mediated through human perception of the real world, and human imagination. Genres and tropes of fiction influence the limits of suspension of disbelief as much as the real world itself.

To clarify a bit, I think the classic "unprotected person being immersed in lava, yet still surviving" scenerio is a classic example of going beyond the boundary of suspension of disbelief. However, this has as much to do with human ideas of the destructiveness of lava, as much as it does with physical reality. After all, most people would worry about the heat, rather than the crushing weight of the lava. Fewer still are the people who know that it is impossible to be immersed in lava, because people are far less dense than magma, and would easily float. However, because of this misconception, the idea of a person who can survive lava so long as they have proper protection from the heat is quite within normal suspension of disbelief. I have played videogames with that concept, and haven't blinked an eye at it.

A great game would allow for the widest range of possibilities, of course, but if we can't have that, most of us would like to be able to easily find players for the sorts of games we like.....and that, generally, means that D&D follows our playstyle more than it veers away from it. Indeed, AFAICT, that is what all of these 4e arguments are about, regardless of who is posting, or what is said.

We want to be able to find players for a game that can easily be played in a playstyle we enjoy. And we don't all enjoy the same playstyle.

RC
This is all obvious enough, but I am glad there is someone who said it without adding bias. :)
 


Wednesday Boy said:
. Sometimes I want to play Batman, not Superman.

The problem I have with this is that the reason why Batman is viable in the JL is because
a) Everyone else is written so that Batman is the smartest which is just not happening in D&D
b) Batman has all the toys to keep up a.k.a the Xmas tree effect.

:re Finding gamers
RC, I understand where you're coming from but this might actually be striking the death-knell for D&D as a hobby. More and more, the kids that are actually interested in fantasy will equate Naruto/Jubei Chan 2 as what a "fighter" should be and WOTC ignores them at their own peril

It wouldn't be so bad if the D&D game DIDN'T ALSO provided so many classes that used magic.

re: D&D's heritage
Given that the first three classes were fighting-man, magic man and healer, I'd argue that MAGIC has ALWAYS been a larger part of D&D than the mundane.
 
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