Nifft
Penguin Herder
Except when he makes the joke about law school, after someone else falls.Shortman McLeod said:But he falls as soon as he realizes he's running on air!
Cheers, -- N
Except when he makes the joke about law school, after someone else falls.Shortman McLeod said:But he falls as soon as he realizes he's running on air!
Seeten said:If 4th Edition is based on this as its cornerstone, all I can say is "Hallelujah" and God be praised.
Huh?
Aldarc said:Maybe in pulp fantasy, but not necessarily in D&D; look at magic as technology Eberron or psionic land Dark Sun.
Mercule said:Yes, monks were in the 1E PHB. They can fit into that pulp mold, even. The swordsage can stay. All I want is the option of running a game that doesn't require heavy FX to be competitive at the higher levels.
Point #1: Spellcasting PC classes have been in the majority.
Point #7: 1st-level characters can cast magic.
No it isn't. The original post you conveniently quote mentioned 'superhuman', not 'wuxia' or 'anime' or magical.Kahuna Burger said:It's coming from people answering the question asked in the first post.
Deekin said:I'm just wondering where this stance comes from.
TwinBahamut said:Well, when you use those definitions, I think the conversation would be better suited to a different set of terms (since Mundane has negative connotations and Mystical has different definitons that conflict with yours), but I guess I will use your terms and defnitions for now.
First, I need to ask for clarification. When you say "laws of physics", are you just referring to basic principles like conservation of energy, gravity, etc, or are you also referring to the real world physical limits of the human body? In other words, can a person cut through a tree trunk twice with two cuts of a sword, in less than 6 seconds, and still be "mundane"?
What he said.wingsandsword said:1. Because there is the idea that magic is somehow left to characters that are trained and experienced in magic, and that learning to swing a sword around and wear armor doesn't inherently grant you the power to make magical attacks and send energy beams from your sword (despite it looking cool in a video game).
2. Setting portability. Not every D&D game is set in a high-magical world where everybody and their brother has magical powers. One of my favorite D&D games to run was a very-low-magic quasi-historic game set during the 3rd Crusade (largely using the old AD&D 2e Crusades Historical Reference book). Only one PC had any spellcasting (a Paladin, so Paladin abilities and spells was all they had). If every single class in the PHB has spellcasting, supernatural, or spell-like abilities it gets very hard to play a campaign like that without completely rewriting the system.
3. Because traditionally sources like Lord of the Rings and Arthurian legends are a source for inspiration for fighters in D&D, and Aragorn and Boromir, and Lancelot and Arthur had incredible skill, but what they could do was still bounded in the realm of the physically possible and not supernatural (unless their weapon itself was supernatural), and they were more about raw physical skill and martial prowess than using magic they'd learned to devastate their foes.