Crothian said:
You were??
Wow, that must have been awful... how huge? As huge as the London Palladium? Did people try to perform rock concerts inside you, or just plays?
Hehe seriously folks.. I agree with both sides here. Palladium does have issues; some of these issues vastly more important than others. Not releasing books on time is one of them, being belligerent toward their own fans is another. Then again, the first is something many otherwise good companies do, and the latter is also exaggerated from time to time, as in "he didn't listen to my TOTALLY UNREASONABLE DEMANDS therefore he hates his entire fanbase".
And yes, the system is out of date. Its not the only out of date system out there.
The fanboys of palladium are another problem, not the fans as a whole, but the "fanboys": the absolute nutcases for Palladium, which are pretty extreme people, and there seems to be a lot of them. On the other hand, there are tons of Palladium fans that are perfectly fine.
Finally, I agree totally with the person who said that there's actually a GREAT deal the gaming industry could learn from Palladium. Its the third best-selling company in the business, its doing something right.
Principly among this is that its making GAMES (not "works of art", not pseudo-intellectual angst-filled garbage), that are playable on various levels, but with the main emphasis being on lite diversion. Not every RPG needs to be mentally "Lite", but the industry would do well to realize (and WoTC has, to some extent) that the majority of gamers (not us, the minority of fans for whom RPGs are a lifestyle) are actually just looking for something "lite" and a good way to kill an evening. They aren't looking for meaning and purpose within an RPG. Just killing things, and taking their stuff, and in a way Palladium takes that concept to its logical conclusions.
Secondly, something Palladium is doing that no one else is right now, NOT EVEN Wizards, is directing their games to a teenage audience. That's why, despite the "critics" having constantly panned and hated Palladium for the last 15 years, its stood the test of time. Because it gets gamers young, and keeps many of them. While other companies have strategized to make increasingly sleek products that are increasingly more expensive, aimed at a 25-35 year old budget, palladium has made games with a lot of concepts and artwork that the average 14 year old would find "cool", and kept the production (and yes, quality) relatively low to keep the price point affordable for the teenage budget, as well as interesting to the teenage mind.
This is what Wizards and the rest of the big gaming companies have to start doing if they don't want to see their market grow increasingly old and start waning and dying off into nothing. Its not too late now, but at some point it will be, and Palladium has got the right idea about how to get the next generation interested.
Nisarg