Derulbaskul
Adventurer
Really? What percentage of the D&D fanbase do you think ever saw that adventure? (snip)
82.5436%.
I know a lot of people who were turned off of 4E due to a lot of early bad adventures and play examples.
Things like complexity 5 skill challenges where your only options were Diplomacy and Bluff. Really dumb use of solos. Dozens of kobolds in a row. Whatever the heck KotS was.
I had one group of people who are diehard 4e folks toss the WotC adventure path in disgust, in effect. Another set who disliked 4e who had a ton of fun when I ran them through Curse of the Crimson Throne in 4e. Adventures do make a difference.
Every edition needs its Meepo.
It's a shame that Rich Baker and Chris Perkins didn't write more of the early adventures for 4E. Both of them seemed to "get" 4E. (The other option would have been sending Bruce Cordell back in time - a la Austin Powers - to get back his adventure-writing mojo.)
For me, my formative D&D experience was found in Caverns of Thracia. Here you had RP opportunities, exploration of the past and, of course, combat encounters . It was the perfect blend and got me hooked on D&D for life. 4E needed something similar when it launch. But, as that ship has clearly sailed, Next needs to launch with an absolute winner or a few winners to get people really hooked.