Thomas Shey
Legend
asking a question is neither aggression nor unwarranted.
I'd go back and look at your second sentence in the post he responded to, and see if you really want to claim a lack of initial aggression there.
asking a question is neither aggression nor unwarranted.
Well, for all the threads that get Godwinned, there are an equal number, perhaps more, that devolve into Tolkien discussions.Ok sorry for just barging in here again but can someone briefly explain how Gandalf is relevant? I'm not being sarcastic here. Why are we talking about Gandalf? Genuine question.
If that is aggression then their reply was a declaration of war....I'd go back and look at your second sentence in the post he responded to, and see if you really want to claim a lack of initial aggression there.
There was no aggression in your post there.If that is aggression then their reply was a declaration of war....
I was providing context and saying that playing different styles of games is still playing games
If that is aggression then their reply was a declaration of war....
well, I guess we disagree on whether this was a shotMight be, but once you fire a shot, you shouldn't be surprised to get one back.
If that is aggression then their reply was a declaration of war....
I was providing context and saying that playing different styles of games is still playing games
Okay. I’ve read the rest of the thread. My conclusion is that people don’t object to D&D being treated like a game. Also, there’s not been a single shred of evidence showing they do.D&D is a game. So why do people object to it being treated like a game?
In my own words - what’s being described here isn’t about treating the game as a game at all. Instead, it’s about treating all other game considerations as subordinate to the game considerations you want prioritized - namely it’s cool PC moves for all PCs (but not limited to that)Basically as the other poster suggests, that acknowledging it’s a game so designing it like a game some seem to object to. Vehemently. Arguments about realism and verisimilitude, etc. We can’t have fighters with cool stuff because that’s “not realistic” while the wizard is casting fireballs and has a wish in their back pocket for later. It’s not limited to that. But that’s the one that comes to mind right now.
More like rejecting elements and consideration on the ground of them being gamey or 'gamelike' or otherwise 'being a game' and leaving it at that as if it were a reason for rejection in and of itself without elaboration, implying a disapproval of the game being treated as a game.In my own words - what’s being described here isn’t about treating the game as a game at all. Instead, it’s about treating all other game considerations as subordinate to the game considerations you want prioritized - namely it’s cool PC moves for all PCs (but not limited to that)