Gregor said:I thought the same about the spell when I read it in my 3.5 PH. I just house-ruled it to stay the same as it was in 3.0. Since Drow are the main baddies in my campaign, I really didnt want to nerf their darkness ability which I always thought was pretty cool.
Cheers,
ARandomGod said:Actually, the current form still does a pretty good job when it's already dark out (or dark IN). The darkness spell ends all non magical light effects. This neatly snuffing out torches and other illumination. Now the drow's darkvision still works, admittedly with a 20% miss chance, but the poor, hapless prey without darkvision is plummeted into 50% miss chance.
Where's the Mountain Deeeew!SkidAce said:Just cast Magic Missile at the darkness....
sorry,![]()
ruleslawyer said:Except that blindsight shouldn't be easy to come by (the FR version is way overpowered; AU has it pegged as a (weak-ish) 6th-level spell, which I think is spot on).
Anubis said:That meant that almost everything that had it (drow, tieflings, etc.) had no reason to use it because they'd hurt themselves as much as they hurt others.
Anubis said:Darkness is the least of the naming worries. I think the dumbest one was Disintegrate. It used to do just that, and now it doesn't. Silly. Disintegrate wasn't even overpowered, especially give the fact there there are lower-level death spells.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.