jasamcarl said:The mistake was yours, not his. He was pretty clearly stating that it was YOU who would prefer a psionics like mechanic, because you insist on 'exceptional' mechanics being used to denote 'flavor'.
But as has been established, the reality the Star Wars mechanics and those of your stated ideal (Spycraft) are very similar, so your point was?
The only real problem I have with D&D D20 is that the franchise has become a long series of MinMax Prestige Classes loosely wrapped in a series of 'supplements'.
Why not? There are only three classes: Grog, Companion & Magus. Levels are irrelevant; using BESM d20 as a development model is a good idea here.ShadowDenizen said:I agree with RobberBaron on this assessment.
IMO, D20 works fine for D+D, though, by and large, I ignore 90% of what's out there for the system.
My primary beef is that not everything needs to be D20. Particularly systems that are "Skill-Based" rather than "Level-Based." (I do understand the desire to attract more customers and attract a larger fan base, but c'mon! What's next? Ars Magica D20?)[/b]
Deadlands was a deliberately bad effort done as a propaganda move because Shane hates d20 and wanted to "prove" it by "showing" that Deadlands isn't suitable. Put Deadlands in the hands of a man that knows d20 and you'll get a damn fine translation, much like the new Adventure! book or d20 CoC.Deadlands certainly didn't benefit, IMO: their original card/chip based system worked excellently, and, speaking for myself, it took away from my enjoyment of the game to see the Blessed basically be devolved to "Wild West Clerics."
Play the game. Low-level d20 CoC characters are weaker than their BRP counterparts, making the game more horrifying--not less--and level advancement is entirely arbitrary by default- your PC advances when the GM says that he does, and no sooner. Again, a loss of control that makes the game more horrifying. High-level PCs never get out of from under because the Massive Damage Threshold is fixed at 10, so failing those saves are only a matter of time (either you blow a check or you run out of your small HP total; the effect is still that your PCs aren't more prone to fight it out).Ditto for Cthulhu: having characters advance in levels, gain HP and abilities, etc., takes away some of the stark horror that is integral to any CoC campaign.
And the Aeonverse D20?
Pass. I'll stick with the White-Wolf D10 version.
I agree with this. I've gone over the last three years or so from being somewhat of a "d20 as anything" skeptic to one that has little interest in other systems anymore, because I can do anything I want easily -- usually more easily than learning a new sysetm -- in d20 as it is. The folks who typically don't agree with me make sweeping, nonsensical generalizations like "d20 is suited to CoC, despite the fact that d20 CoC is one of the best RPG books ever printed" or "d20 doesn't work for sci-fi." When asked to explain, all we get is stony silence.Corinth said:Over the last three and a half years, we've seen people take the d20 System and make it do--successfully--things that nay-sayers proclaimed that it can't do this or that: CoC, T20, BESM d20, M&M (w/o the d20 logo) and the line of Mongoose's OGL books prove beyond the shadow of a doubt that this is not so- it can do anything. Past this point, the continued insistance of saying that d20 can't do a thing is more demonstrative of the sayer's disconnection to reality than anything else.
Of course, there is a cheaper alternative, the $17 Psychic's Handbook (written by Steve Kenson, published by Green Ronin). Not only does it have rules (a skill-n-feat mechanics) for use in any d20 fantasy game like D&D, but also offers a Psychic advanced class for d20 Modern. Not bad if you play one or the other, or both.3catcircus said:What mistake? I never said anyone made a mistake - I simply stated that my response to him was not as pointed and direct as it could have been.
I'm sorry that you failed to grasp that. Let me try and make it clearer for you - SHADOWFORCE ARCHER'S PSIONICS SYSTEM IS SIMILAR TO STAR WARS D20'S IMPLEMENTATION OF THE FORCE. I was merely using the Shadowforce Archer psionics mechanic to directly refute his stating that I wanted psionics "work like magic" like the Psionics Handbooks to model the force. I was pointing out that not all of the d20 psionics systems work like the Psionics Handbook version. Could I have used Star Wars d20 as an example of itself? That's why I used Shadowforce Archer - because it uses the same mechanic as Star Wars, *is* a psionics system, and *isn't* like the Psionics Handbooks.
Oh, and BTW, you incorrectly stated that I think that Spycraft's mechanic was ideal - the SEH doesn't have any mechanics for psionics...
Well, d20 is not a get-rich-quick scheme. Just an avenue to plug your game to the largest RPG fanbase. While WotC provide you the tools and material, you still have to do the work of building it into a game that will appeal to anyone. Of course, adapting original games or games that uses different rules systems will always be scrutinized and concerned by an already established fanbase. One should tread carefully if one choose this approach, because unless you're good at game design, something will be lost in the translation or adaptation. Granted, some games should not be d20 at all, like Call of Cthulhu, especially if you have a fanbase ready to tear you apart that you wasted your company's time and energy calming them down and then decided not to aggressively support the d20 line. (Trust me, even their dual-stat books is not enough.)ShadowDenizen said:I agree with RobberBaron on this assessment.
IMO, D20 works fine for D+D, though, by and large, I ignore 90% of what's out there for the system.
My primary beef is that not everything needs to be D20. Particularly systems that are "Skill-Based" rather than "Level-Based." (I do understand the desire to attract more customers and attract a larger fan base, but c'mon! What's next? Ars Magica D20?)
Deadlands certainly didn't benefit, IMO: their original card/chip based system worked excellently, and, speaking for myself, it took away from my enjoyment of the game to see the Blessed basically be devolved to "Wild West Clerics."
Ditto for Cthulhu: having characters advance in levels, gain HP and abilities, etc., takes away some of the stark horror that is integral to any CoC campaign.
And the Aeonverse D20?
Pass. I'll stick with the White-Wolf D10 version.
They say that there are lies, damn lies, and statistics.dead said:I mean, just take a look at the statistics. Probably 80% of d20 products are "sword & sorcery" type worlds while 20% are sci-fi/modern. I think this is telling us that d20 (err . . . D&D) is only "truly" suitable for medieval fantasy.