Pants said:Sorry Jezter, but that is patently wrong!
It is:
My hat of d02 know no limit
The emphasis is, of course, on the {pic deleted}
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Heh, am I the only one wondering what the cute blonde has to do with d02?
Pants said:Sorry Jezter, but that is patently wrong!
It is:
My hat of d02 know no limit
The emphasis is, of course, on the {pic deleted}
![]()
dead said:D&D is big swords and big spells, it is hit points being sloughed off in waves by fire, acid and lightning.........
I used to know people who scorned AD&D; now I see them happily playing d20. Do they know they're playing AD&D 3rd Edition?
Stereofm said:I know a lot of people who used to spat on AD&D, who now play D&D / D20 with no problem. I think the reason is that now people can easily understand the basics of the system, which was everything but clear previously.
Have you even played Traveller T20? The combat damage system was revised to make it deadly for all characters no matter what level they are and I'm not talking about a VP/WP system. Instead it uses the Lifeblood system and pretty much every lethal shot that hits you WILL take at least one point of Lifeblood and numerous hit points unless you have REALLY good armor. Armor reduces the damage dice pool by one dice per armor point up to the last dice and then reduces the damage rolled on the last dice by the ammount left over. Let's say you got shot with a weapon that does 3d10 damage and you are wearing armor that gives you 4 AC. The lowest 2 dice rolled are ignored leaving you with 2 armor points left and the last dice rolled was an 8. You just took 6 points of Lifeblood damage which is equal to your CON. Unless you have an incredible superhuman CON it won't take all that many hits to take you down. If you lose your HP first, you are unconscious. If you lose your Lifeblood you are dead.dead said:D&D is big swords and big spells, it is hit points being sloughed off in waves by fire, acid and lightning. It is not a system that lends itself well to science fiction, nor is it a generic system -- only worlds built on the system can truly benefit (ie. Greyhawk, Dragonlance, Unearthed Arcana).
if you want to see really different, take a look at Mutants & Masterminds. no classes -- character creation is point-based. no hit points -- injuries are determined by a damage saving throw. no experience -- characters simply earn more power points, which are the basic building blocks of the point-based system. Attack bonus, Defense bonus, saving throws, feats, and skill points are decoupled from levels. (your level still determines what your maximum can be in those areas, but you don't get them automatically. want to be a 10th-level character with a +0 BAB? no problem. want to be a 5th-level character with twenty feats? no problem.) a comprehensive system for creating any power you can imagine. M&M is IMO one of the most innovative d20 systems on the market and really shows just how far you can push the engine.Calico_Jack73 said:Traveller is the d20 game that I've found to be the most unlike D&D. Character creation, and combat are almost completely new. It might as well be a whole new game.
d4 said:if you want to see really different, take a look at Mutants & Masterminds.
Aaron2 said:This assumes that the unique system is better at capturing the source material than a modified d20. That's a pretty big assumption. IME, the biggest thing that gets in the way of a system and a setting is player/DM lack of familiarity. A group fumbling around with unfamiliar rules will be awkward regardless of how closely it supposedly ties with the source material.
I'm curious why you think Conan won't work with d20 as it was one of the early influences on the game.
Aaron (responding to the obvious troll)