Darth Cyric said:
Just as a counter-thread to those giving their reasons for not switching to 4e, I might as well make a thread for those of us that DO plan to move on to 4e, and why you are making the switch.
A lot of the new rules look positive to me.
Magic-less rangers. (But they probably are still wedded to a TWF combat path. I hope there's more than two paths available.)
Easier-to-make NPCs. Character class options I'd like to see that weren't available before. The warlord class looks awesome. Azriim can actually appear in the game!
A d20 Star Wars SAGA-like skill system. Ability to use "non-class skills" without multiclassing. Or so I've heard. If that's the case, it'll be better than d20 Star Wars SAGA, and I'll steal it for Modern too.
Lengthening the sweet spot. Balancing mages so they don't suck at low levels. (Hopefully they'll also balance them so they don't rule at high levels, too.) Mages (and other characters) can do stuff every round. I think they're also fixing annoying spells like Invisibility and Teleport.
Making alignment less important in the rules.
Easier-to-assign and fewer magic items. The system makes it easy to remove magic items if that's the kind of campaign you want to run.
Characters can boost their AC scores
without magic items. Yes! That's one of the biggest draws when it comes to d20 Modern.
Removal of iterative attacks. (I hope they don't go crazy with the "take two attacks at -5" feats. Considering how high AC values look in 4e, they'll probably be useless, but with my luck all my players will gravitate towards them.)
Monster roles codified. Monsters designed to take on an entire party. On a related note, the new dragons look much better. The new pit fiend looked better
in some ways only.
Easier-to-assign XP.
Fixing FR.
Probably other things I haven't thought of yet.