Geron Raveneye
Explorer
Come on guys, give the "is it reasonable" discussion a rest and let people go back describing WHY they will (most likely) not change (from the current point of view). It has been such a nice and peaceful thread before. 

Provide evidence of this claim, or retract it because it's a dishonest statement.Mourn said:Greyhawk is being "killed off" because hardly anyone likes it.
"Never ascribe to malice that which can be explained by incompetence" - Napoleon Bonaparte.Kamikaze Midget said:It could also be:
"They got rid of my favorite magazines. That's part of the REASON I loved the game. I don't think I'll like it as much now, the experience has soured me, and I don't really NEED the next edition. So I'm not going."
Why read malice where there could be none?
Original ArticleMark Rosewater said:To explain, let me use an example from my Hollywood days - sitcoms. (I haven't mentioned I wrote for "Roseanne" in months.) People turn into television much for the same reason they play games. They want to be entertained and they want to be comforted. Sitcoms, like all television shows, are all about being different each week without really being all that different. Each week has a different story but the characters, setting, tone and pacing are always the same.
As a show ages, it starts using up most of the obvious areas of story. As such, the writers have to start veering slightly farther away from the original base of the show. How do they do that? They take one of the elements listed above and change it. Perhaps they add in a new character. Maybe they take the cast to a new setting. Perhaps they try changing the tone or pacing. The key is that when they do this they need to keep all the other elements constant. If the gang goes on vacation, you have to keep the same group of characters that the audience knows and have the general tone and pacing stay the same. Likewise, if a new character gets added, you tend to bring the new character to the old setting.
Why? Because the audience is grounded in the familiar. They'll accept new elements but only when surrounded by familiar ones. Magic is very similar. Each year we take you to a new world, but we look at the new world through the normal Magic lens. Red has direct damage, blue has counterspells and black has discard. Note that when Time Spiral block radically changed up how the colors worked (by either dipping into things the color used to do or exploring things the colors could do but never has done) we made sure to do it in the most known setting we have - Dominaria.
Replace grapple with just about any other major issue and it's the same - Save or Die, Level draining, 15 minute adventuring day etc. These are all things we've talked about and have been talking about, round and round, for years. How is them saying, "Hey, this sucks" a bad thing?
Mourn said:Actually, they have, just like they explained the lack of bard and monk: they want more time and effort put into them to make them more distinct and they only have a limited amount of space in the core rules.
It's not objective, and it's not falsifiable. It's an opinion statement, and it's presented as if it's something "everyone knows."