Pretty much sums up my stance as well (though the jury's out on #3 and will be for a while, I think). I'll add:HeavenShallBurn said:1.)New edition seems too gamist with elements that break versimilitude
2.)PC/NPC rule divide, I'd had enough of that by the time I quit 2e and I won't start again.
3.)Changes in monster design are not to my taste
4.)Changes in basic magic system I really don't like. I don't mean non-Vancian it's things like no SoD, dumping summoning/ necromancy/ polymorph spells when I never had problems with them.
5.)Could be prejudging the situation but they seem to be giving martial character powers I feel should be strictly magical in nature. I'm willing to accept high-level non-spellcasters doing impossible inhuman things, but not hurling energy attacks.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.