And some world build before writing... I don't think one method or the other has been proven to give objectively better stories
Well, the poster to whom I replied seem to be asserting that worldbuilding
in advance, presumably by the GM, is going to improve the richness of the RPG experience.
I deny that.
If you think that neither method in relation to novels has been proven to be better, then presumably you accept at least the weak version of my claim, namely, that the claim that worldbuilding in advance
must enrich the RPG experience is unproven.
(Obviously I am also intending a stronger version of my claim also, but I don't think you would agree with that.)
pemerton said:
Arguing that good world-building or setting doesn't make a game more satisfying is kinda illogical. After all, a game without a decent setting with it's attractions and strengths still has every single one of those strengths but much more besides when a good setting is added.
That's just a self-evident fact.
A pre-authored setting can undermine what might otherwise be a strength in a game: for instance, it can rule out the possibility of certain actions (for the PCs) which otherwise might have been possible.
But this is assuming a pre-authored setting isn't designed to rule out the possibility of certain actions because it makes the game better (for playing in that particular setting). In other words your statement here seems to be predicated on bad setting design as opposed to good setting design where any restriction in choice would be, presumably, to enhance gameplay in said setting.
I don't know what
better game and
enhance gameplay mean in this context.
Obviously, perhaps tautologically, the constraints that a setting establishes in respect of action declaration
will enhance the fidelity of the gameplay to the setting. But it's not a self-evident fact (as per the quote I responded to) that this is simply an addition to the strengths of a game without a strong setting. It's clearly a change, a new constraint.
Personally I find the appeal of
fidelity to setting, as an element of gameplay, to be rather modest. Particularly if, by "setting", we are talking about not broad tropes, genre elements and labels (like "City of Greyhawk", "Suel Empire" etc) but are talking about the sorts of details (geographic minutiae, historical minutiae, NPC locations and motivations, etc) that one typically finds in published setting books.
Well first let me say with, IMO, your nebulous distinction between what is or isn't workdbuilding
<snip>
To me this is you saying one thing... 4e is the default world... but in reality meaning something totally different... Nothing is default until it's been established in play. Again I'll ask why not just state that from the beginning?
Well, all I can report is that no one in my group found what I said "nebulous" or had any confusion. Nor has any confusion emerged in the course of play.
I suspect that if you asked one of my players (the player of the invoker/wizard) whether there are orcs in the gameworld he would answer "yes" - because he knows there are goblins and hobgoblins, and I think he's fairly casual about distinguising them from orcs (or perhaps believes that I am, which I am in non-D&D games, and so is projecting that onto this campaign). If you asked the player of the drow sorcerer, I think he'd be more likely to say "I'm not sure." Not because he's not aware of orcs as something in the Monster Manual, but because I think he's more sensitive to what has or hasn't come out in play.
But frankly, "Do you want to play a default 4e game?" simply doesn't mean - at least in my langauge - "Do you want to play a game in which we take for granted that everything mentioned in a 4e book is part of the gameworld?" It means
do you want to play a game in which the assumption is that everything in default 4e, especially the PHB which is what you're working from as a player, is permitted; and in which the basic setting conceits are the core 4e ones.
If half-orcs were a PC race in the PHB then probably it would be taken for granted that there are orcs in the world - but half-orcs aren't such a race. (They turn up in PHB2, which came out after our game had started.) So orcs are ambiguous. Likewise wildens shifters and shardminds.
If 4e was your default then anything not established as diverging would by "default" be based on 4e lore
But all this means is that if orcs turn up, they're 4e orcs as described in the 4e MM. It doesn't mean that we're committed to orcs showing up.
The point is even easier to see if we look not at orcs - are fairly generic D&D monster - but (say) all the devourer variants which (for me, at least) are new to 4e. Are there all these devourer undead in the gameworld? Well, none of the players have ever raied them (I suspect that the players have never heard of devourers, unless they've looked through the MM). I haven't thought of devourers for years until this post - I looked through the MM to find a monster I'd never used and don't think about because it's not part of my intuitive "GM's palette".
Saying "We're going to play a default 4e game" can't
possibly mean
And the gameworld contains this monster that none of us have ever heard of or even think about except when reminded by those pages of the MM.
instead you've basically said anything not established in play based on 4e lore is well... nothing, that seems like the opposite of default.
I really don't understand why you're making such a big deal of this - but to reiterate, if an orc shows up it will be a 4e orc. If a devourer shows up it will be a devourer as per the 4e MM.
This is about permissions and expectations - stuff in the 4e MM and PHB is clearly not off limits, and the world those books present is our world. But "the world those books present" is not synomous with
every single thing they say. Presentation is at least in part about audience uptake, and if no one takes up orcs, or devourers, then we're not committed to them being part of the world.
I don't think that's very confusing or ambiguous.
are your players allowed to change things about the world before they start playing? In other words if a player stated he wanted to play a dwarf but instead of them having been enslaved by giants he'd rather their history revolve around enslavement by orcs, or aboleths... would that be ok with you?
Well, it's not really part of playing a default 4e game, so it's a request to depart from the default. Enslavement by orcs would seem pretty lame, and so I can't imagine any of my players going with that. Enslavement by aboleths would be weird for different reasons, and would probably only make sense if someone wanted to play a dwarf battlemind or similar (but PHB3 wasn't out when we started our campaign, so this was never going to come up).
So to give an actual example: page 130 of the 4e PHB says that a fey pact warlokc has
forged a bargain with ancient, amoral powers of the Feywild. Some are primitive earth spirits, grim and menacing; some are capricious wood, sky, or water spirits; and others are incarnations of seasons or natural forces who roam the faerie realm like wild gods. They bestow magic that ranges from feral and savage to wondrous and enchanting.
So I don't think it's canonical that feypact warlocks can have a pact with Corellon (by default Corellon is a god, not an amoral power of the Feywild), but that was one of the starting PCs in the game.