Bedrockgames
I post in the voice of Christopher Walken
What would you take out?
I'd have to see it again, but plot and adventure.
What would you take out?
I'd have to see it again, but plot and adventure.
I'd posit that the reason that people react so strongly to "world building is bad" is that they likely fall pretty heavily somewhere on the list I gave a few pages back and they can't handle the idea that their DMing isn't the perfect approach to gaming.
With the thread this long... I am sure someone has mentioned the thought I have done world building to give players a contextual starting point for character building as inspiration and guidance, and their motivations are strongly plot drivers.
Welcome to the pits of heck!I don't know really, the thread was necro'd and I didn't really read it, lol. At this point it has simply become a second copy of the 'What is World Building For?' thread... Frankly I think I tire of the whole discussion.
To me, world building and world builders have taken over the hobby to the degree that it has driven me largely out of it. I almost never buy any products anymore because most of the products are geared almost entirely for world builders. I'm quite happy in our group because our group gets it - get to the point and quit faffing about.
I agree with you that you can ignore bits of what is written. However, ignoring bits of what is written and what @Hawkeyfan wrote "Taken as written, the inclusion of hobgoblins implies the inclusion of elves." are mutually exclusive positions. You cannot both "take what is written" and "ignore the bits about elves." One includes all of what is written and the other doesn't.
It's Moldvay Basic. The game starts at the dungeon entrance. If the group wanted to, I guess they could describe the trip from the town if they wanted. But they don't have to. And even if they do, it's just free narration.And yet you don't just *poof* and arrive there. You travel there from somewhere. Probably that distant town.
What does it mean to say that elves are implied, but don't exist. If X implies Y, and X is the case, then so is Y. That's what implied means.Then the elves were implied. Implied doesn't mean anything other than that by the way. Just because elves are implied, doesn't mean that they exist, so the lack of elves in your OA campaign doesn't remove the implication if you leave elves in the lore. To remove the implication, you have to take out the lore pertaining to elves.
On the other thread, when I've suggested this is one thing that worldbuilding is for, there has been a lot of disagreement. Most posters on that thread seem to deny that one function of worldbuilding is to establish stuff for the GM to tell to the players.some people like exploration campaigns, some people actually enjoy discovering and exploring the GM's creation.