Hussar said:
A writer, OTOH, has to be aware that his works are intended for a larger audience. A player or DM as well. Sure, it's fine to write up a six page backstory for your character, but, if it never comes up in play, who cares? You just forced the DM to read it, which he may not want to do for one.
If you're not going to use anything that doesn't come up in play, why are you forced to read those six pages? I would say that, otherwise, your methodology is perfectly valid. If a player wants you to use the hooks (s)he provides, then it is up to that player to make sure that they are understood to be important to that character. Likewise, if the DM wants the PCs to take something seriously, (s)he had to demonstrate that it is taken seriously in the world.
Really, and I think RC and I agree on this point, the problem is one of scale.
We do, but I don't agree with your narrow definition of worldbuilding as a prejorative that does but doesn't make it into the narrative.
There's nothing wrong with spending hours and hours on world building in and of itself. However, if the adventure suffers because the DM spent that time detailing trivia rather than focusing on the adventure, then it is wasted time. If the rest of the players are snoring in the corner because someone wants to have special treatment based on their five page fanfic, that's a problem.
I have mixed feelings on this.
On the one hand, I don't think that the DM is obligated to run a game. On the other hand, if you're going to run a game, why would you not want to run the best game that you can? This is one area where I think that market forces are the great equalizer -- if your game sucks, you're probably sitting home alone.
I do believe that, in the social contract of my groups at least, players are obligated to share time (though not equal time) for hooks based on various character backgrounds. Frankly, the game is more enjoyable (IMHO, at least) when the characters have things that they care about besides just the next level, or gold piece, or magic item. OTOH, some character backgrounds are just attempts to usurp the game from the rest of the group.
As an example of the latter, imagine that you're trying to run a 7th Sea campaign, and one player wants to play a warforged ninja. He even comes up with an encapsulated backstory to explain why he's a warforged ninja in a 7th Sea setting. Pretty soon, the rest of the players are snoring in the corner because the DM has to constantly deal with the logical reactions of characters in 7th Sea to the "special" character.
I feel your pain, man.
